aboutsummaryrefslogtreecommitdiff
path: root/README
diff options
context:
space:
mode:
authorMax Horn2003-05-11 12:59:06 +0000
committerMax Horn2003-05-11 12:59:06 +0000
commitd2d578ddd3b94f22f393613ce535ccefe6f2beb1 (patch)
tree7f78f0482cf9994e184cbcd6820d13a69dbb4ae8 /README
parent36e58e1d57aca7e8bd40abf740f999ac5d92139d (diff)
downloadscummvm-rg350-d2d578ddd3b94f22f393613ce535ccefe6f2beb1.tar.gz
scummvm-rg350-d2d578ddd3b94f22f393613ce535ccefe6f2beb1.tar.bz2
scummvm-rg350-d2d578ddd3b94f22f393613ce535ccefe6f2beb1.zip
clarification
svn-id: r7438
Diffstat (limited to 'README')
-rw-r--r--README3
1 files changed, 2 insertions, 1 deletions
diff --git a/README b/README
index 56075be539..60e4798ae0 100644
--- a/README
+++ b/README
@@ -274,7 +274,8 @@ Running:
--------
Before you run the engine, you need to put the game's datafiles in a
directory. The filenames must not be in mixed case on *nix systems
-(ie monkey2.000 or MONKEY2.000). If you use a game with speech, the file
+(for example, these are valid names: "monkey2.000", "MONKEY2.000", while
+this is a bad one: "Monkey2.000"). If you use a game with speech, the file
monster.sou must reside in the same directory as the datafiles.
For example, to run a copy of Monkey Island installed in C:\Games\LucasArts