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| author | Max Horn | 2003-05-11 12:59:06 +0000 |
|---|---|---|
| committer | Max Horn | 2003-05-11 12:59:06 +0000 |
| commit | d2d578ddd3b94f22f393613ce535ccefe6f2beb1 (patch) | |
| tree | 7f78f0482cf9994e184cbcd6820d13a69dbb4ae8 /README | |
| parent | 36e58e1d57aca7e8bd40abf740f999ac5d92139d (diff) | |
| download | scummvm-rg350-d2d578ddd3b94f22f393613ce535ccefe6f2beb1.tar.gz scummvm-rg350-d2d578ddd3b94f22f393613ce535ccefe6f2beb1.tar.bz2 scummvm-rg350-d2d578ddd3b94f22f393613ce535ccefe6f2beb1.zip | |
clarification
svn-id: r7438
Diffstat (limited to 'README')
| -rw-r--r-- | README | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -274,7 +274,8 @@ Running: -------- Before you run the engine, you need to put the game's datafiles in a directory. The filenames must not be in mixed case on *nix systems -(ie monkey2.000 or MONKEY2.000). If you use a game with speech, the file +(for example, these are valid names: "monkey2.000", "MONKEY2.000", while +this is a bad one: "Monkey2.000"). If you use a game with speech, the file monster.sou must reside in the same directory as the datafiles. For example, to run a copy of Monkey Island installed in C:\Games\LucasArts |
