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author | Eugene Sandulenko | 2005-01-09 11:35:01 +0000 |
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committer | Eugene Sandulenko | 2005-01-09 11:35:01 +0000 |
commit | 048ceb0c1ff9e592ff9d6a73d8be6ae8fc327198 (patch) | |
tree | c92ebcc1ea0f82cdd0b80f00bf5e2c2e977156e3 /TODO | |
parent | 32f0dbdcb291eef03d1bc031ba9d23b6a2fdebe6 (diff) | |
download | scummvm-rg350-048ceb0c1ff9e592ff9d6a73d8be6ae8fc327198.tar.gz scummvm-rg350-048ceb0c1ff9e592ff9d6a73d8be6ae8fc327198.tar.bz2 scummvm-rg350-048ceb0c1ff9e592ff9d6a73d8be6ae8fc327198.zip |
Update SAGA items
svn-id: r16495
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 9 |
1 files changed, 8 insertions, 1 deletions
@@ -328,12 +328,19 @@ SAGA bottom=200. (eriktorbjorn, partly - mostly? - done) * Walk bug. When announcer puts medallion on Rif he should go backwards instead of turning and walking faced to screen + * In many places RSC_LoadResource() is called but memory is not freed afterwards, + i.e. there is a huge leak + * Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are + expected big differences between IHNM and ITE. + * Optimize screen output. Now we blit whole screen for each frame. - plans - * Implement unimplemented/proofread unchecked opcodes * Remove use of floating point, especially doubles. + * Write sprites cache. Now we load/decode them each time from game + resources (h00ligan) * Implement Verbs (h00ligan) - * Implement ShowSaveReminder(), that is that rotating diskette + * Implement ShowSaveReminder(), that is that diskette * Implement Save/Load * Finish inventory code * Implement ISO path finder |