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authorEugene Sandulenko2005-01-09 11:35:01 +0000
committerEugene Sandulenko2005-01-09 11:35:01 +0000
commit048ceb0c1ff9e592ff9d6a73d8be6ae8fc327198 (patch)
treec92ebcc1ea0f82cdd0b80f00bf5e2c2e977156e3 /TODO
parent32f0dbdcb291eef03d1bc031ba9d23b6a2fdebe6 (diff)
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Update SAGA items
svn-id: r16495
Diffstat (limited to 'TODO')
-rw-r--r--TODO9
1 files changed, 8 insertions, 1 deletions
diff --git a/TODO b/TODO
index 398f0f5544..fe6732cc26 100644
--- a/TODO
+++ b/TODO
@@ -328,12 +328,19 @@ SAGA
bottom=200. (eriktorbjorn, partly - mostly? - done)
* Walk bug. When announcer puts medallion on Rif he should go backwards instead
of turning and walking faced to screen
+ * In many places RSC_LoadResource() is called but memory is not freed afterwards,
+ i.e. there is a huge leak
+ * Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are
+ expected big differences between IHNM and ITE.
+ * Optimize screen output. Now we blit whole screen for each frame.
- plans -
* Implement unimplemented/proofread unchecked opcodes
* Remove use of floating point, especially doubles.
+ * Write sprites cache. Now we load/decode them each time from game
+ resources (h00ligan)
* Implement Verbs (h00ligan)
- * Implement ShowSaveReminder(), that is that rotating diskette
+ * Implement ShowSaveReminder(), that is that diskette
* Implement Save/Load
* Finish inventory code
* Implement ISO path finder