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authorMax Horn2003-10-17 23:16:53 +0000
committerMax Horn2003-10-17 23:16:53 +0000
commit0694eed27393ee7d1cbeccd20e8641fa261f5642 (patch)
treef050bac8eda4b451100bffbc6aebf416070d7f7d /TODO
parent6eb03982170a625063c1e8be57e581a7f10d4cc9 (diff)
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moved game detection code out to the plugins
svn-id: r10882
Diffstat (limited to 'TODO')
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1 files changed, 0 insertions, 6 deletions
diff --git a/TODO b/TODO
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received). This is useful if multiple levels of event loops have to be ended
* Fix the Map<> template, make it more robust; maybe use a red-black tree?
* Allow for return-to-launcher instead of a normal "quit" ?
-* Improve the argv (command line args) parser
-* Extend the Plugin API to provide for "game detection": instead of the
- GameSettings::detectname "hack" to detect files, provide a callback
- in each Plugin which given a FSList returns a list of candidate targets.
- This way, a plugin can implement tests more elaborate than filename
- checking, e.g. it could actually peek into the files.
* Make some generic "EventLoop" API/class which all backends and the GUI
use. Initially this would just call the backend poll_event() etc. methods.
But eventually the EventLoop object(s) could be made by the backend.