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author | Max Horn | 2003-10-17 23:16:53 +0000 |
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committer | Max Horn | 2003-10-17 23:16:53 +0000 |
commit | 0694eed27393ee7d1cbeccd20e8641fa261f5642 (patch) | |
tree | f050bac8eda4b451100bffbc6aebf416070d7f7d /TODO | |
parent | 6eb03982170a625063c1e8be57e581a7f10d4cc9 (diff) | |
download | scummvm-rg350-0694eed27393ee7d1cbeccd20e8641fa261f5642.tar.gz scummvm-rg350-0694eed27393ee7d1cbeccd20e8641fa261f5642.tar.bz2 scummvm-rg350-0694eed27393ee7d1cbeccd20e8641fa261f5642.zip |
moved game detection code out to the plugins
svn-id: r10882
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 6 |
1 files changed, 0 insertions, 6 deletions
@@ -8,12 +8,6 @@ General received). This is useful if multiple levels of event loops have to be ended * Fix the Map<> template, make it more robust; maybe use a red-black tree? * Allow for return-to-launcher instead of a normal "quit" ? -* Improve the argv (command line args) parser -* Extend the Plugin API to provide for "game detection": instead of the - GameSettings::detectname "hack" to detect files, provide a callback - in each Plugin which given a FSList returns a list of candidate targets. - This way, a plugin can implement tests more elaborate than filename - checking, e.g. it could actually peek into the files. * Make some generic "EventLoop" API/class which all backends and the GUI use. Initially this would just call the backend poll_event() etc. methods. But eventually the EventLoop object(s) could be made by the backend. |