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author | Max Horn | 2006-03-09 01:34:33 +0000 |
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committer | Max Horn | 2006-03-09 01:34:33 +0000 |
commit | 0d4b1a2c8579b88f7ddcf252ab4a317fd6d2576b (patch) | |
tree | 733e085649eef4e4e42177246a5948f233a8a6af /TODO | |
parent | c3f91ca288cd4cfb884fedb956d0d1049f857841 (diff) | |
download | scummvm-rg350-0d4b1a2c8579b88f7ddcf252ab4a317fd6d2576b.tar.gz scummvm-rg350-0d4b1a2c8579b88f7ddcf252ab4a317fd6d2576b.tar.bz2 scummvm-rg350-0d4b1a2c8579b88f7ddcf252ab4a317fd6d2576b.zip |
Yet another plugin related TODO
svn-id: r21148
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -301,7 +301,11 @@ Plugins and to display a list of supported game IDs. This leads to "-z" displaying e.g. the obsolete "zakTowns" target. So we should separate the two. There are multiple ways to do that, of course. - +* split base/plugins.h into the part needed to implement a plugin, and the part + needed by client code. Maybe also move DetectedGame and GameSettings to a new + file base/game.h + + OSystem ======= * Right now gBitFormat is part of common/scaler.cpp; we might want to move it |