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authorMax Horn2006-03-09 01:34:33 +0000
committerMax Horn2006-03-09 01:34:33 +0000
commit0d4b1a2c8579b88f7ddcf252ab4a317fd6d2576b (patch)
tree733e085649eef4e4e42177246a5948f233a8a6af /TODO
parentc3f91ca288cd4cfb884fedb956d0d1049f857841 (diff)
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Yet another plugin related TODO
svn-id: r21148
Diffstat (limited to 'TODO')
-rw-r--r--TODO6
1 files changed, 5 insertions, 1 deletions
diff --git a/TODO b/TODO
index 03f994de6c..76d36ea433 100644
--- a/TODO
+++ b/TODO
@@ -301,7 +301,11 @@ Plugins
and to display a list of supported game IDs. This leads to "-z" displaying
e.g. the obsolete "zakTowns" target. So we should separate the two. There
are multiple ways to do that, of course.
-
+* split base/plugins.h into the part needed to implement a plugin, and the part
+ needed by client code. Maybe also move DetectedGame and GameSettings to a new
+ file base/game.h
+
+
OSystem
=======
* Right now gBitFormat is part of common/scaler.cpp; we might want to move it