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author | Max Horn | 2003-11-03 23:26:13 +0000 |
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committer | Max Horn | 2003-11-03 23:26:13 +0000 |
commit | 3456b6f50b8d1682f25ccf28e6f8e9752741f08b (patch) | |
tree | b9ab1bab9321d063a7db700043d7c4fee8c30593 /TODO | |
parent | 2ad5fcfb7d9e5859ce2f220ac7d8813ac0c29488 (diff) | |
download | scummvm-rg350-3456b6f50b8d1682f25ccf28e6f8e9752741f08b.tar.gz scummvm-rg350-3456b6f50b8d1682f25ccf28e6f8e9752741f08b.tar.bz2 scummvm-rg350-3456b6f50b8d1682f25ccf28e6f8e9752741f08b.zip |
remade the in-game GUI/menu
svn-id: r11119
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 14 |
1 files changed, 2 insertions, 12 deletions
@@ -16,9 +16,8 @@ General some kind of main loop, which, besides many other things, also polls and dispatches events. The idea is to turn this around: the event loop frequently gives the engine time to do these "other things". -* Remove various parts from GameSettings struct: "id", "version", "detectname". - Those are only needed internally by the plugins, and hence shouldn't be - exported. On the long run, "midi" and "features" might be removed, too. +* Remove "detectname" from GameSettings struct. On the long run, "midi" and/or + "features" might be removed, too. * Enhance the Makefile-based build system to support VPATH and stuff, so that one can compile scummvm in a directory tree seperate from the source tree. That would make it possible to build ScummVM with different build options, @@ -51,19 +50,10 @@ GUI * LAUNCHER: fix global options dialog to be properly persistent * LAUNCHER: add more options to global options dialog * LAUNCHER: add more options to game target options dialog -* Maybe make use of TabWidget in the Scumm help dialog? * Global & game target options dialogs probably could share some "panes" -> write code allowing this -> also, 'in game' option dialogs (for volume/scaler/etc. settings) could potentially reuse these, too -* Maybe rearrange SCUMM in-game menu: essentially, only keep the headline - ("How may I serve you?") and the buttons in it (maybe rename "Play" - to "Resume" or so). I.e. remove the savegame list. Then, turn - "Save" and "Load" into real buttons, which when clicked pop up a - new save or load dialog. That way we avoid all the confusing parts of the - current scheme in an elegant fashion. A similar approach is used by - StarCraft/WarCraft/Diablo/NWN/many others. Drawback: Loading a game - would now require one click more. * Maybe rearrange Launcher dialog, too, to look a bit like the current SCUMM in-game menu: instead of two button rows, have a single button column at the right side, and the target list on the left side. |