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author | Max Horn | 2003-09-07 03:08:59 +0000 |
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committer | Max Horn | 2003-09-07 03:08:59 +0000 |
commit | 418649fca2064617afd642134d07e0eadf732132 (patch) | |
tree | 6bb8d4b7b2daf553e47e5714bf80dfb38391b6ba /TODO | |
parent | 2fb59884f1d6d9fe049a525004d313dbd7a39af8 (diff) | |
download | scummvm-rg350-418649fca2064617afd642134d07e0eadf732132.tar.gz scummvm-rg350-418649fca2064617afd642134d07e0eadf732132.tar.bz2 scummvm-rg350-418649fca2064617afd642134d07e0eadf732132.zip |
minor TODO additions
svn-id: r10057
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 10 |
1 files changed, 10 insertions, 0 deletions
@@ -56,3 +56,13 @@ Config SCUMM ===== * fix C64 costume code +* add a common base class "MusicEngine" or so for Player_V2, IMuse, IMuseDigital + -> their API is similar in many ways, and this could be used to simplify + some code in scumm/sound.cpp and other places which right now has to duplicate + code to cope with those three different music engine types. + +Broken Sword 2 +============== +* replace all uses of std C file I/O (fopen, fread, fwrite, fclose) by + the File class +* fix endianess problems |