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authorMax Horn2003-09-17 21:06:16 +0000
committerMax Horn2003-09-17 21:06:16 +0000
commit468275bb94f975b9e1c2e7e90a03caa37bd0e142 (patch)
tree1c3a7f30ca33043dba1a7de1119d6c50da7181fa /TODO
parentc0d1061a2dcfd8c50c70ca99b99a41e81207fa86 (diff)
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added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
Diffstat (limited to 'TODO')
-rw-r--r--TODO1
1 files changed, 1 insertions, 0 deletions
diff --git a/TODO b/TODO
index de5fa7990d..4fe7a0c297 100644
--- a/TODO
+++ b/TODO
@@ -23,6 +23,7 @@ General
ideally, we should be able to drop almost all of the member variables
in the game detector, in favor of getting all these directly from the
config system).
+* fix the Map<> template, make it more robust; maybe use a red-black tree?
GUI
===