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| author | Jonathan Gray | 2003-09-07 03:38:06 +0000 |
|---|---|---|
| committer | Jonathan Gray | 2003-09-07 03:38:06 +0000 |
| commit | 698b2f0be613c39b8eb458d8203af2c9757c6854 (patch) | |
| tree | 4940ea1bc98a03d7bffcbed19812f9c7a428c141 /TODO | |
| parent | 116af3c30c95460f1f6945adb5946d44f4772f71 (diff) | |
| download | scummvm-rg350-698b2f0be613c39b8eb458d8203af2c9757c6854.tar.gz scummvm-rg350-698b2f0be613c39b8eb458d8203af2c9757c6854.tar.bz2 scummvm-rg350-698b2f0be613c39b8eb458d8203af2c9757c6854.zip | |
add some things, start items with capitals, is this intended to replace the existing web based TODO?
svn-id: r10060
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 51 |
1 files changed, 34 insertions, 17 deletions
@@ -1,18 +1,18 @@ General ======= -* add plugin system (both dynamic & static plugin support) +* Add plugin system (both dynamic & static plugin support) [if you want to work on it, ask Fingolfin about this, he already has done some planning. Also make sure that your system support 'static' plugins, too] -* revise the way "quit" is handled. Maybe add a global variable "g_quit" which +* Revise the way "quit" is handled. Maybe add a global variable "g_quit" which we set when the application should be quit (e.g. when an EVENT_QUIT is received). This is useful if multiple levels of event loops have to be ended -* add API to query backend for a list of available music engines +* Add API to query backend for a list of available music engines Useful for Options dialog -* add API to query backend for a list of available scalers/screenmodes +* Add API to query backend for a list of available scalers/screenmodes (that is, a list of user presentable names, and corresponding PROP_SET_GFX_MODE values). This is useful for the options dialog -* add PROP_GET_GFX_MODE (mirroring PROP_SET_GFX_MODE) -* consider replacing the PROP_TOGGLE_* properties with GET/SET ones -> +* Add PROP_GET_GFX_MODE (mirroring PROP_SET_GFX_MODE) +* Consider replacing the PROP_TOGGLE_* properties with GET/SET ones -> this allows more control over these properties (like, it allows the GUI to display checkboxes for these in the options dialog) * gameDetector.cpp is quite messy. Also, it makes providing native GUI front @@ -32,37 +32,54 @@ GUI Audio ===== -* get the high quality resample code to work +* Get the high quality resample code to work [Fingolfin has started work on this] -* add a command line/config file option for the output sample rate (to allow +* Add a command line/config file option for the output sample rate (to allow for output sample rates other than 22050 Hz, e.g. 44100). Code should do sanity checking (e.g. restrict to rates between 8000 - 65535 Hz) Config ====== -* the config system could stand an overhaul -* preserve comments in config file somehow -* add two virtual domains (for command line settings and user overrides); +* The config system could stand an overhaul +* Preserve comments in config file somehow +* Add two virtual domains (for command line settings and user overrides); while we currently do something like this already, our implementation is a big ugly hack (no offense meant) and has some cumbersome problems. For example, currently to query a config value, one would have to search up to four domains manually (user override, command line, game specific, global application domain, in that order). Ideally all this should be hidden inside the config system. If you are interested in this, I can elaborate -* add a way to distinguish if a given key is present at all. That is, it +* Add a way to distinguish if a given key is present at all. That is, it would be nice if one could distinguish between an explicit "fullscreen=false" and the absence of any fullscreen config. SCUMM ===== -* fix C64 costume code -* add a common base class "MusicEngine" or so for Player_V2, IMuse, IMuseDigital +* Fix C64 costume code +* Add a common base class "MusicEngine" or so for Player_V2, IMuse, IMuseDigital -> their API is similar in many ways, and this could be used to simplify some code in scumm/sound.cpp and other places which right now has to duplicate code to cope with those three different music engine types. +* Make it possible to restart games properly +* Add support for handling Kanji in FM Towns games (foreground is rendered on a + second plane at 640x480) +* Figure out how to extract resources from Apple II and Commodore 64 versions +* Document and Fix AKOS differences in Humongous Entertainment games +* Support various newer Humongous Entertainment games +* Implement file related opcode stubs needed for Humongous games +* Add support for graphics codecs used in 3DO versions of Humongous games +* Proper handling of .tlk files for Humongous games +* Merge iMUSE and iMUSE Digital +* Add support for FM Euphony sounds used in FM Towns games +* Implement the needed INSANE bits for Full Throttle action sequences +* iMUSE Digital enhancements/fixes for Full Throttle and COMI Broken Sword 2 ============== -* replace all uses of std C file I/O (fopen, fread, fwrite, fclose) by - the File class -* fix endianess problems +* Replace all uses of std C file I/O (fopen, fread, fwrite, fclose) by + the File class (excluding that in SWORD2_DEBUG) +* Fix endianess problems + +SIMON +===== +* Add support for Amiga decompressor and music |
