aboutsummaryrefslogtreecommitdiff
path: root/TODO
diff options
context:
space:
mode:
authorMax Horn2004-04-28 14:29:23 +0000
committerMax Horn2004-04-28 14:29:23 +0000
commit6e75100d61322932aea9065be1e3a092f2c3c5e3 (patch)
tree148c67520ce284ef8c41ffe61a5eab18f9a36bdd /TODO
parent6a432d10b5f873d68cc3be8d849bf72d7061d1c7 (diff)
downloadscummvm-rg350-6e75100d61322932aea9065be1e3a092f2c3c5e3.tar.gz
scummvm-rg350-6e75100d61322932aea9065be1e3a092f2c3c5e3.tar.bz2
scummvm-rg350-6e75100d61322932aea9065be1e3a092f2c3c5e3.zip
Small potential TODO
svn-id: r13662
Diffstat (limited to 'TODO')
-rw-r--r--TODO7
1 files changed, 7 insertions, 0 deletions
diff --git a/TODO b/TODO
index 8148d6e17f..d5c325de78 100644
--- a/TODO
+++ b/TODO
@@ -184,6 +184,13 @@ Game Detector
Broken Sword 1 & 2). This could work by letting the detector proc recurse
into sub directories...
+Graphics
+========
+* The Scale2x folks have an optimized version of the Scale2x (= AdvMame2x)
+ filter, which we might want to adapt - if there is a benefit, that is. Asked
+ the other way around: Are there any systems on which AdvMame2x is too slow?
+ Same goes for AdvMame3x.
+
GUI
===
* Remove hardcoded 320x200 assumptions, use game screen size