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author | Max Horn | 2004-04-28 14:29:23 +0000 |
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committer | Max Horn | 2004-04-28 14:29:23 +0000 |
commit | 6e75100d61322932aea9065be1e3a092f2c3c5e3 (patch) | |
tree | 148c67520ce284ef8c41ffe61a5eab18f9a36bdd /TODO | |
parent | 6a432d10b5f873d68cc3be8d849bf72d7061d1c7 (diff) | |
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Small potential TODO
svn-id: r13662
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -184,6 +184,13 @@ Game Detector Broken Sword 1 & 2). This could work by letting the detector proc recurse into sub directories... +Graphics +======== +* The Scale2x folks have an optimized version of the Scale2x (= AdvMame2x) + filter, which we might want to adapt - if there is a benefit, that is. Asked + the other way around: Are there any systems on which AdvMame2x is too slow? + Same goes for AdvMame3x. + GUI === * Remove hardcoded 320x200 assumptions, use game screen size |