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authorEugene Sandulenko2005-01-07 22:22:08 +0000
committerEugene Sandulenko2005-01-07 22:22:08 +0000
commit7a30bbfd2a8867c5cb5b5fb3c050ba5613b083dc (patch)
tree0418ca7b6d57a8053a1a2a46e1ccb03c9e956cb6 /TODO
parentc316ab62cfb86ff5155d03bff53926a8e68c285a (diff)
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Update SAGA items
svn-id: r16483
Diffstat (limited to 'TODO')
-rw-r--r--TODO10
1 files changed, 6 insertions, 4 deletions
diff --git a/TODO b/TODO
index 7fb221ebe5..398f0f5544 100644
--- a/TODO
+++ b/TODO
@@ -323,23 +323,25 @@ SAGA
should be INTERVAL_EVENT
* No script func should use ScriptDataWord directly. All of them should
be converted to appropriate data types via getTYPE() functions
- * _scene->getMode() == SCENE_MODE_ISO -> _scene->getFlags() & kSceneFlagISO
- and remove Scene::getMode() as well as Scene::_sceneMode
* Fix the usage of Rect so that it's more consistent with the rest of ScummVM,
e.g. a rectangle covering the entire ITE screen should have right=320 and
bottom=200. (eriktorbjorn, partly - mostly? - done)
+ * Walk bug. When announcer puts medallion on Rif he should go backwards instead
+ of turning and walking faced to screen
- plans -
- * Implement unimplemented opcodes
+ * Implement unimplemented/proofread unchecked opcodes
* Remove use of floating point, especially doubles.
+ * Implement Verbs (h00ligan)
* Implement ShowSaveReminder(), that is that rotating diskette
* Implement Save/Load
* Finish inventory code
- * Rewrite path finder (h00ligan)
+ * Implement ISO path finder
* Implement conversations
* Change script buffer so that its point to the appropriate data.
(eriktorbjorn - mostly done)
* ISO - tile scene implementation
+ * Puzzle
- features -
* Add sound/voices compression. Should _considerably_ save space.