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author | Eugene Sandulenko | 2005-01-07 22:22:08 +0000 |
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committer | Eugene Sandulenko | 2005-01-07 22:22:08 +0000 |
commit | 7a30bbfd2a8867c5cb5b5fb3c050ba5613b083dc (patch) | |
tree | 0418ca7b6d57a8053a1a2a46e1ccb03c9e956cb6 /TODO | |
parent | c316ab62cfb86ff5155d03bff53926a8e68c285a (diff) | |
download | scummvm-rg350-7a30bbfd2a8867c5cb5b5fb3c050ba5613b083dc.tar.gz scummvm-rg350-7a30bbfd2a8867c5cb5b5fb3c050ba5613b083dc.tar.bz2 scummvm-rg350-7a30bbfd2a8867c5cb5b5fb3c050ba5613b083dc.zip |
Update SAGA items
svn-id: r16483
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -323,23 +323,25 @@ SAGA should be INTERVAL_EVENT * No script func should use ScriptDataWord directly. All of them should be converted to appropriate data types via getTYPE() functions - * _scene->getMode() == SCENE_MODE_ISO -> _scene->getFlags() & kSceneFlagISO - and remove Scene::getMode() as well as Scene::_sceneMode * Fix the usage of Rect so that it's more consistent with the rest of ScummVM, e.g. a rectangle covering the entire ITE screen should have right=320 and bottom=200. (eriktorbjorn, partly - mostly? - done) + * Walk bug. When announcer puts medallion on Rif he should go backwards instead + of turning and walking faced to screen - plans - - * Implement unimplemented opcodes + * Implement unimplemented/proofread unchecked opcodes * Remove use of floating point, especially doubles. + * Implement Verbs (h00ligan) * Implement ShowSaveReminder(), that is that rotating diskette * Implement Save/Load * Finish inventory code - * Rewrite path finder (h00ligan) + * Implement ISO path finder * Implement conversations * Change script buffer so that its point to the appropriate data. (eriktorbjorn - mostly done) * ISO - tile scene implementation + * Puzzle - features - * Add sound/voices compression. Should _considerably_ save space. |