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author | Andrew Kurushin | 2005-01-09 23:45:18 +0000 |
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committer | Andrew Kurushin | 2005-01-09 23:45:18 +0000 |
commit | 7f1b1b40584cef7080efe6444fe5d28f66d8e772 (patch) | |
tree | 0fc806aa95860d77cdffd50d339511c2542d6567 /TODO | |
parent | 31ceb0bb71d2f6446a54aa4d9c7896472e1534de (diff) | |
download | scummvm-rg350-7f1b1b40584cef7080efe6444fe5d28f66d8e772.tar.gz scummvm-rg350-7f1b1b40584cef7080efe6444fe5d28f66d8e772.tar.bz2 scummvm-rg350-7f1b1b40584cef7080efe6444fe5d28f66d8e772.zip |
saga update
svn-id: r16512
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -337,8 +337,7 @@ SAGA - plans - * Implement unimplemented/proofread unchecked opcodes * Remove use of floating point, especially doubles. - * Write sprites cache. Now we load/decode them each time from game - resources (h00ligan) + * inspect Font module - free memory, GameFontIds <-> FONT_ID * Implement Verbs (h00ligan) * Implement ShowSaveReminder(), that is that diskette * Implement Save/Load |