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authorAndrew Kurushin2005-01-09 23:45:18 +0000
committerAndrew Kurushin2005-01-09 23:45:18 +0000
commit7f1b1b40584cef7080efe6444fe5d28f66d8e772 (patch)
tree0fc806aa95860d77cdffd50d339511c2542d6567 /TODO
parent31ceb0bb71d2f6446a54aa4d9c7896472e1534de (diff)
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saga update
svn-id: r16512
Diffstat (limited to 'TODO')
-rw-r--r--TODO3
1 files changed, 1 insertions, 2 deletions
diff --git a/TODO b/TODO
index fe6732cc26..f979ec6dcf 100644
--- a/TODO
+++ b/TODO
@@ -337,8 +337,7 @@ SAGA
- plans -
* Implement unimplemented/proofread unchecked opcodes
* Remove use of floating point, especially doubles.
- * Write sprites cache. Now we load/decode them each time from game
- resources (h00ligan)
+ * inspect Font module - free memory, GameFontIds <-> FONT_ID
* Implement Verbs (h00ligan)
* Implement ShowSaveReminder(), that is that diskette
* Implement Save/Load