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authorMax Horn2004-01-31 22:12:35 +0000
committerMax Horn2004-01-31 22:12:35 +0000
commit9fe1aaa9215e2ca540c859f2647629453a9f70d6 (patch)
tree97ad41bee6b591d61dfc5ebeffebcb7514e8c692 /TODO
parenta67aca5b19b45bee2dd27b1186248bc9acf79684 (diff)
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
svn-id: r12691
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@@ -174,7 +174,6 @@ SCUMM
Or constantly (well, at least whenever the camera moves) redraw the text.
That would require buffering the text; maybe the blast text code could be
reused for this...
-* Rename _saveLoadCompatible variable to something sensible, like _saveTemporaryState
Broken Sword 2
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