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author | Max Horn | 2004-01-31 22:12:35 +0000 |
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committer | Max Horn | 2004-01-31 22:12:35 +0000 |
commit | 9fe1aaa9215e2ca540c859f2647629453a9f70d6 (patch) | |
tree | 97ad41bee6b591d61dfc5ebeffebcb7514e8c692 /TODO | |
parent | a67aca5b19b45bee2dd27b1186248bc9acf79684 (diff) | |
download | scummvm-rg350-9fe1aaa9215e2ca540c859f2647629453a9f70d6.tar.gz scummvm-rg350-9fe1aaa9215e2ca540c859f2647629453a9f70d6.tar.bz2 scummvm-rg350-9fe1aaa9215e2ca540c859f2647629453a9f70d6.zip |
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
svn-id: r12691
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -174,7 +174,6 @@ SCUMM Or constantly (well, at least whenever the camera moves) redraw the text. That would require buffering the text; maybe the blast text code could be reused for this... -* Rename _saveLoadCompatible variable to something sensible, like _saveTemporaryState Broken Sword 2 ============== |