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authorAndrew Kurushin2004-12-24 20:52:53 +0000
committerAndrew Kurushin2004-12-24 20:52:53 +0000
commita905d7c198216b89e2577ca1e1ee5f1beb595e38 (patch)
tree04aec6961aab831445b261acd5beea383cc2c630 /TODO
parent2289ea371b46a0696ae54923f32c1027b73afe34 (diff)
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- SAGA scetion update
svn-id: r16299
Diffstat (limited to 'TODO')
-rw-r--r--TODO8
1 files changed, 5 insertions, 3 deletions
diff --git a/TODO b/TODO
index 10f0fc5eb8..5d9cbdcb74 100644
--- a/TODO
+++ b/TODO
@@ -327,17 +327,19 @@ SAGA
* Actor pops up with wrong palette at transition to faery scene. Again :)
* Make sprite RLE decompressor work on Mac resources
* Animation end is not detected properly with Mac. That leads to hang in intro
+ * Sound/voice length calculation wrong
+
- plans -
* Implement unimplemented opcodes
* Remove use of floating point, especially doubles.
* Rewrite path finder (h00ligan)
- * Eliminate script semaphores and use flags instead
* Fix the usage of Rect so that it's more consistent with the rest of ScummVM,
e.g. a rectangle covering the entire ITE screen should have right=320 and
bottom=200. (eriktorbjorn, partly - mostly? - done)
- * Change SData so that its buffers point to the appropriate data.
- (eriktorbjorn - mostly done; the script "static" buffer is still wrong)
+ * Change script buffer so that its point to the appropriate data.
+ (eriktorbjorn - mostly done)
+ * ISO - tile scene implementation
- features -
* Add sound/voices compression. Should _considerably_ save space.