diff options
author | Max Horn | 2006-02-17 00:01:18 +0000 |
---|---|---|
committer | Max Horn | 2006-02-17 00:01:18 +0000 |
commit | a96760a2fdf32a1dc3c6cb44cfd247e4b1b3ab79 (patch) | |
tree | 499b85db76c71d966c30aa0b35deb35a68642a0c /TODO | |
parent | fde1da92f068f700d82774360dd6cd05c6c0adcc (diff) | |
download | scummvm-rg350-a96760a2fdf32a1dc3c6cb44cfd247e4b1b3ab79.tar.gz scummvm-rg350-a96760a2fdf32a1dc3c6cb44cfd247e4b1b3ab79.tar.bz2 scummvm-rg350-a96760a2fdf32a1dc3c6cb44cfd247e4b1b3ab79.zip |
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -318,6 +318,12 @@ General ======= * Fix engines so they clean up after themselves, to allow proper re-entry to the launcher. See "FIXME: LAUNCHERHACK" in base/main.cpp +* Get rid of GF_DEFAULT_TO_1X_SCALER and the 'defaultTo1XScaler' parameter of + Engine::initCommonGFX. They form a crude hack to better support 640x480 games + and are meant to prevent those games from being accidentally scaled to a size + that won't fit on the screen. However, the proper fix would be to modify the + backends so that they simply fall back to a smaller scaler when a combination + is requested that can't be satisfied. SCUMM ===== |