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author | Max Horn | 2005-03-25 01:27:28 +0000 |
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committer | Max Horn | 2005-03-25 01:27:28 +0000 |
commit | c86b18716b2bbc1b420e4811ba714e83b0c997bc (patch) | |
tree | 73f458379647d7f63879bb1b2460a31020364e22 /TODO | |
parent | 7ed1c19f6c46d46cd0fae4a505887675e8338e49 (diff) | |
download | scummvm-rg350-c86b18716b2bbc1b420e4811ba714e83b0c997bc.tar.gz scummvm-rg350-c86b18716b2bbc1b420e4811ba714e83b0c997bc.tar.bz2 scummvm-rg350-c86b18716b2bbc1b420e4811ba714e83b0c997bc.zip |
Started some cleanup work on class Gdi (in particular, I try to limit that class to GFX decoding only, and moved the screen rendering code out of it)
svn-id: r17225
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -279,6 +279,13 @@ SCUMM - Fix cursor transparency in puzzle of pajama2 (Related to floodState support?) - Fix sprites graphical glitches - Fix inventory background/items disappearing in puttzoo/zoodemo/putttime/timedemo +* Clean up class Gdi. This class right now mostly is about decoding various + graphic formats. However some other functionality has crept into it, too. + It would be nice if class Gdi would only contain the GFX decoding code, and + nothing else (assuming that is feasible w/o too much trouble). + OTOH, the code which is responsible for managing virtual screens, rendering + virtual screens to the real display etc. could be grouped into a new class + (e.g. VSManager or so). Broken Sword 2 ============== |