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author | Torbjörn Andersson | 2014-01-06 19:34:07 +0100 |
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committer | Torbjörn Andersson | 2014-01-06 19:34:07 +0100 |
commit | cd2e204d995b02fa79bfca1acbc3ca10b58c6803 (patch) | |
tree | 1586d6b99bc1e065f02227f7ad0ce8cfe25f7b58 /TODO | |
parent | 62246364c35282f72fbf8e4e5cf627497f1144c2 (diff) | |
download | scummvm-rg350-cd2e204d995b02fa79bfca1acbc3ca10b58c6803.tar.gz scummvm-rg350-cd2e204d995b02fa79bfca1acbc3ca10b58c6803.tar.bz2 scummvm-rg350-cd2e204d995b02fa79bfca1acbc3ca10b58c6803.zip |
NEVERHOOD: Fix palette fading
The palette didn't fade all the way to white when using the
shrinking machine, which caused visible glitches. I've verified
against a YouTube "Let's Play" that in the original it did fade
all the way. Whether or not it did it in this exact way I do not
know, but... close enough.
Diffstat (limited to 'TODO')
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