aboutsummaryrefslogtreecommitdiff
path: root/TODO
diff options
context:
space:
mode:
authorPaweł Kołodziejski2003-11-14 08:06:58 +0000
committerPaweł Kołodziejski2003-11-14 08:06:58 +0000
commitf5a1e9e7bb6ad86870895691b913b3f7102448f1 (patch)
tree4cea1d6a57b48887f0d474b9b6d3382f4324c457 /TODO
parente26bc1750514c48a8647df8d7e6b4647fa754a21 (diff)
downloadscummvm-rg350-f5a1e9e7bb6ad86870895691b913b3f7102448f1.tar.gz
scummvm-rg350-f5a1e9e7bb6ad86870895691b913b3f7102448f1.tar.bz2
scummvm-rg350-f5a1e9e7bb6ad86870895691b913b3f7102448f1.zip
update imuse digital
svn-id: r11292
Diffstat (limited to 'TODO')
-rw-r--r--TODO3
1 files changed, 1 insertions, 2 deletions
diff --git a/TODO b/TODO
index f97f29d561..6aa104a6de 100644
--- a/TODO
+++ b/TODO
@@ -96,9 +96,8 @@ SCUMM
* Implement file related opcode stubs needed for Humongous games
* Add support for graphics codecs used in 3DO versions of Humongous games
* Proper handling of .tlk files for Humongous games
-* Merge iMUSE and iMUSE Digital
* Implement the needed INSANE bits for Full Throttle action sequences
-* iMUSE Digital enhancements/fixes for Full Throttle and COMI
+* Add fully implementation of iMUSE Digital for The Dig, COMI and FT
* Try to remove all use of MAD/Ogg code from scumm/sound.cpp:
Ideally, only code in sound/ should access these libs. This will
become important for loadable module support