diff options
author | Paweł Kołodziejski | 2003-11-14 08:06:58 +0000 |
---|---|---|
committer | Paweł Kołodziejski | 2003-11-14 08:06:58 +0000 |
commit | f5a1e9e7bb6ad86870895691b913b3f7102448f1 (patch) | |
tree | 4cea1d6a57b48887f0d474b9b6d3382f4324c457 /TODO | |
parent | e26bc1750514c48a8647df8d7e6b4647fa754a21 (diff) | |
download | scummvm-rg350-f5a1e9e7bb6ad86870895691b913b3f7102448f1.tar.gz scummvm-rg350-f5a1e9e7bb6ad86870895691b913b3f7102448f1.tar.bz2 scummvm-rg350-f5a1e9e7bb6ad86870895691b913b3f7102448f1.zip |
update imuse digital
svn-id: r11292
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -96,9 +96,8 @@ SCUMM * Implement file related opcode stubs needed for Humongous games * Add support for graphics codecs used in 3DO versions of Humongous games * Proper handling of .tlk files for Humongous games -* Merge iMUSE and iMUSE Digital * Implement the needed INSANE bits for Full Throttle action sequences -* iMUSE Digital enhancements/fixes for Full Throttle and COMI +* Add fully implementation of iMUSE Digital for The Dig, COMI and FT * Try to remove all use of MAD/Ogg code from scumm/sound.cpp: Ideally, only code in sound/ should access these libs. This will become important for loadable module support |