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author | Max Horn | 2004-04-02 21:44:07 +0000 |
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committer | Max Horn | 2004-04-02 21:44:07 +0000 |
commit | ff180ffa860764756002e929fb32d6a09066b2d1 (patch) | |
tree | bca8285fa92c8c3e55e95f939000c2ab764c3f9e /TODO | |
parent | a16a86d90fefdec7b07053a04671507d482891fe (diff) | |
download | scummvm-rg350-ff180ffa860764756002e929fb32d6a09066b2d1.tar.gz scummvm-rg350-ff180ffa860764756002e929fb32d6a09066b2d1.tar.bz2 scummvm-rg350-ff180ffa860764756002e929fb32d6a09066b2d1.zip |
One item less on the TODO
svn-id: r13439
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -251,7 +251,6 @@ SCUMM Or constantly (well, at least whenever the camera moves) redraw the text. That would require buffering the text; maybe the blast text code could be reused for this... -* Finish formating stuff in subtitles/translation code in the dig. * Add tool and support for compress *.la* file resources (ex. sounds) to fit on small devices * Fix codec44 for nut fonts |