aboutsummaryrefslogtreecommitdiff
path: root/TODO
diff options
context:
space:
mode:
authorEugene Sandulenko2005-10-03 11:13:56 +0000
committerEugene Sandulenko2005-10-03 11:13:56 +0000
commitff6814f19b3309140f9090ed07bb5218c0c0dcfe (patch)
treef0a31b2bbc56beedf3ebf7612cdd802e3569da47 /TODO
parent4823f41b15ef8ef5a67c945672c74bf3c016e424 (diff)
downloadscummvm-rg350-ff6814f19b3309140f9090ed07bb5218c0c0dcfe.tar.gz
scummvm-rg350-ff6814f19b3309140f9090ed07bb5218c0c0dcfe.tar.bz2
scummvm-rg350-ff6814f19b3309140f9090ed07bb5218c0c0dcfe.zip
We've done sshots... some time ago.
svn-id: r18928
Diffstat (limited to 'TODO')
-rw-r--r--TODO10
1 files changed, 0 insertions, 10 deletions
diff --git a/TODO b/TODO
index 634863de80..31ebd2bf4c 100644
--- a/TODO
+++ b/TODO
@@ -70,16 +70,6 @@ Code
Web site
========
* Add the "Manual" / README to the site
-* Redo the screenshots. Mostly this means adding more (and maybe removing or
- replacing a few). What I have in mind are that we follow these guidelines
- (which aren't set in stone nor laws, just guidelines :-)
- - For each unique game, provide 2-3 screenshots
- - Have at least one shot for each major variant of a game (with major variant
- I mean visibly distinct versions, like Zak V1 vs. V2 vs. FM-TOWNS; or
- Monkey Island EGA vs VGA vs CD).
- If I am counting right, that should place us at about 2*(18+2+1+1+1)=46
- screenshots, compared to the current 32 (and more if we start adding HE
- games).
#######################################################################
# Common code, infrastructure