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author | Eugene Sandulenko | 2005-10-03 11:13:56 +0000 |
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committer | Eugene Sandulenko | 2005-10-03 11:13:56 +0000 |
commit | ff6814f19b3309140f9090ed07bb5218c0c0dcfe (patch) | |
tree | f0a31b2bbc56beedf3ebf7612cdd802e3569da47 /TODO | |
parent | 4823f41b15ef8ef5a67c945672c74bf3c016e424 (diff) | |
download | scummvm-rg350-ff6814f19b3309140f9090ed07bb5218c0c0dcfe.tar.gz scummvm-rg350-ff6814f19b3309140f9090ed07bb5218c0c0dcfe.tar.bz2 scummvm-rg350-ff6814f19b3309140f9090ed07bb5218c0c0dcfe.zip |
We've done sshots... some time ago.
svn-id: r18928
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 10 |
1 files changed, 0 insertions, 10 deletions
@@ -70,16 +70,6 @@ Code Web site ======== * Add the "Manual" / README to the site -* Redo the screenshots. Mostly this means adding more (and maybe removing or - replacing a few). What I have in mind are that we follow these guidelines - (which aren't set in stone nor laws, just guidelines :-) - - For each unique game, provide 2-3 screenshots - - Have at least one shot for each major variant of a game (with major variant - I mean visibly distinct versions, like Zak V1 vs. V2 vs. FM-TOWNS; or - Monkey Island EGA vs VGA vs CD). - If I am counting right, that should place us at about 2*(18+2+1+1+1)=46 - screenshots, compared to the current 32 (and more if we start adding HE - games). ####################################################################### # Common code, infrastructure |