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author | Gregory Montoir | 2005-06-17 17:11:19 +0000 |
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committer | Gregory Montoir | 2005-06-17 17:11:19 +0000 |
commit | ffeb4c99b2607fe5835e1b845be63cd23f57167e (patch) | |
tree | 6324edf2682163494fad9d99e463ef4e6dc2ed8b /TODO | |
parent | c60400035a82ccc79475622082aa1e990e27dd44 (diff) | |
download | scummvm-rg350-ffeb4c99b2607fe5835e1b845be63cd23f57167e.tar.gz scummvm-rg350-ffeb4c99b2607fe5835e1b845be63cd23f57167e.tar.bz2 scummvm-rg350-ffeb4c99b2607fe5835e1b845be63cd23f57167e.zip |
update
svn-id: r18405
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 4 |
1 files changed, 0 insertions, 4 deletions
@@ -312,7 +312,6 @@ SCUMM * Figure out how to extract resources from Turbografx/PC Engine version of Loom * Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version * Loom EGA: Add support for music and sound effects in Macintosh version -* Sam & Max: Add support for setBlastObjectWindow opcode for highway subgame * Add support for handling Kanji in FM-Towns games (foreground is rendered on a second plane at 640x480), text uses Shift_JIS encoding [implementation now that currently depends on font rom, not needing the rom @@ -320,9 +319,6 @@ SCUMM * Add support for TFMX music format in Amiga version of Monkey Island 1 Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format details -* Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The - current code isn't based on disassembly and doesn't always calculate decompressed - data size correctly. * When SMUSH movies end, their music track sometimes should last a bit longer; currently, we stop the audio together with the animation, leading to cut off music. |