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authorGregory Montoir2005-06-17 17:11:19 +0000
committerGregory Montoir2005-06-17 17:11:19 +0000
commitffeb4c99b2607fe5835e1b845be63cd23f57167e (patch)
tree6324edf2682163494fad9d99e463ef4e6dc2ed8b /TODO
parentc60400035a82ccc79475622082aa1e990e27dd44 (diff)
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update
svn-id: r18405
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1 files changed, 0 insertions, 4 deletions
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@@ -312,7 +312,6 @@ SCUMM
* Figure out how to extract resources from Turbografx/PC Engine version of Loom
* Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version
* Loom EGA: Add support for music and sound effects in Macintosh version
-* Sam & Max: Add support for setBlastObjectWindow opcode for highway subgame
* Add support for handling Kanji in FM-Towns games (foreground is rendered on a
second plane at 640x480), text uses Shift_JIS encoding
[implementation now that currently depends on font rom, not needing the rom
@@ -320,9 +319,6 @@ SCUMM
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
details
-* Compare codec 44 algorithm (For nut fonts) against COMI disassembly. The
- current code isn't based on disassembly and doesn't always calculate decompressed
- data size correctly.
* When SMUSH movies end, their music track sometimes should last a bit longer;
currently, we stop the audio together with the animation, leading to cut off
music.