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author | Vincent Hamm | 2002-03-23 20:34:47 +0000 |
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committer | Vincent Hamm | 2002-03-23 20:34:47 +0000 |
commit | ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3 (patch) | |
tree | 0761aee166e662c373fb781c0b67970b21057507 /akos.h | |
parent | 7b1bbf81e0bfdd3d88ebb8603f4a11fb554126d3 (diff) | |
download | scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.tar.gz scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.tar.bz2 scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.zip |
Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
Diffstat (limited to 'akos.h')
-rw-r--r-- | akos.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -91,6 +91,7 @@ struct AkosRenderer { byte *akcd; byte palette[256]; + }; enum AkosOpcodes{ |