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authorVincent Hamm2002-03-23 20:34:47 +0000
committerVincent Hamm2002-03-23 20:34:47 +0000
commitccf69ad76bb6a2c8b7d8889deb12cac16a7475c3 (patch)
tree0761aee166e662c373fb781c0b67970b21057507 /akos.h
parent7b1bbf81e0bfdd3d88ebb8603f4a11fb554126d3 (diff)
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Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
Diffstat (limited to 'akos.h')
-rw-r--r--akos.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/akos.h b/akos.h
index c90c71bcb5..79a0c8c2f5 100644
--- a/akos.h
+++ b/akos.h
@@ -91,6 +91,7 @@ struct AkosRenderer {
byte *akcd;
byte palette[256];
+
};
enum AkosOpcodes{