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authorMartin Kiewitz2015-06-04 15:53:54 +0200
committerMartin Kiewitz2015-06-04 15:53:54 +0200
commit4dec07bf2df4a15ef353ec95b72e76c3432751fb (patch)
tree233b3135ed3cbcc65038551864ef094e3efe55a4 /audio/decoders/3do.h
parent9d67c9535940fb76b12b721325c92745611a4b96 (diff)
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SHERLOCK: improve 3DO movie player, add SDX2 codec
- queue up to 0.5 seconds of audio to avoid buffer underruns - support for SDX2 codec - put both audio codecs into audio/decoders/3do.cpp - made movie player capable of playing EA logo movie
Diffstat (limited to 'audio/decoders/3do.h')
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1 files changed, 96 insertions, 0 deletions
diff --git a/audio/decoders/3do.h b/audio/decoders/3do.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/**
+ * @file
+ * Sound decoder used in engines:
+ * - sherlock (3DO version of Serrated Scalpel)
+ */
+
+#ifndef AUDIO_3DO_SDX2_H
+#define AUDIO_3DO_SDX2_H
+
+#include "common/scummsys.h"
+#include "common/types.h"
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace Audio {
+
+class SeekableAudioStream;
+
+struct audio_3DO_ADP4_PersistentSpace {
+ int16 lastSample;
+ int16 stepIndex;
+};
+
+struct audio_3DO_SDX2_PersistentSpace {
+ int16 lastSample1;
+ int16 lastSample2;
+};
+
+
+/**
+ * Try to decode 3DO ADP4 data from the given seekable stream and create a SeekableAudioStream
+ * from that data.
+ *
+ * @param stream the SeekableReadStream from which to read the 3DO ADP4 data
+ * @size how many bytes to read from stream
+ * @sampleRate sample rate
+ * @audioFlags flags, that specify the type of output
+ * @param disposeAfterUse whether to delete the stream after use
+ * @return a new SeekableAudioStream, or NULL, if an error occurred
+ */
+SeekableAudioStream *make3DO_ADP4Stream(
+ Common::SeekableReadStream *stream,
+ uint32 size,
+ uint16 sampleRate,
+ byte audioFlags,
+ DisposeAfterUse::Flag disposeAfterUse,
+ audio_3DO_ADP4_PersistentSpace *persistentSpace = NULL
+);
+
+/**
+ * Try to decode 3DO SDX2 data from the given seekable stream and create a SeekableAudioStream
+ * from that data.
+ *
+ * @param stream the SeekableReadStream from which to read the 3DO SDX2 data
+ * @size how many bytes to read from stream
+ * @sampleRate sample rate
+ * @audioFlags flags, that specify the type of output
+ * @param disposeAfterUse whether to delete the stream after use
+ * @return a new SeekableAudioStream, or NULL, if an error occurred
+ */
+SeekableAudioStream *make3DO_SDX2Stream(
+ Common::SeekableReadStream *stream,
+ uint32 size,
+ uint16 sampleRate,
+ byte audioFlags,
+ DisposeAfterUse::Flag disposeAfterUse,
+ audio_3DO_SDX2_PersistentSpace *persistentSpace = NULL
+);
+
+} // End of namespace Audio
+
+#endif