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authorMax Horn2011-02-09 01:09:01 +0000
committerMax Horn2011-02-09 01:09:01 +0000
commit42ab839dd6c8a1570b232101eb97f4e54de57935 (patch)
tree3b763d8913a87482b793e0348c88b9a5f40eecc9 /audio/decoders/aiff.cpp
parent386203a3d6ce1abf457c9110d695408ec5f01b85 (diff)
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AUDIO: Rename sound/ dir to audio/
svn-id: r55850
Diffstat (limited to 'audio/decoders/aiff.cpp')
-rw-r--r--audio/decoders/aiff.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/audio/decoders/aiff.cpp b/audio/decoders/aiff.cpp
new file mode 100644
index 0000000000..0f947752f6
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+++ b/audio/decoders/aiff.cpp
@@ -0,0 +1,186 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * The code in this file is based on information found at
+ * http://www.borg.com/~jglatt/tech/aiff.htm
+ *
+ * We currently only implement uncompressed AIFF. If we ever need AIFF-C, SoX
+ * (http://sox.sourceforge.net) may be a good place to start from.
+ */
+
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/stream.h"
+
+#include "audio/decoders/aiff.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/decoders/raw.h"
+
+namespace Audio {
+
+uint32 readExtended(Common::SeekableReadStream &stream) {
+ // The sample rate is stored as an "80 bit IEEE Standard 754 floating
+ // point number (Standard Apple Numeric Environment [SANE] data type
+ // Extended).
+
+ byte buf[10];
+ uint32 mantissa;
+ uint32 last = 0;
+ byte exp;
+
+ stream.read(buf, 10);
+ mantissa = READ_BE_UINT32(buf + 2);
+ exp = 30 - buf[1];
+
+ while (exp--) {
+ last = mantissa;
+ mantissa >>= 1;
+ }
+
+ if (last & 0x00000001)
+ mantissa++;
+
+ return mantissa;
+}
+
+bool loadAIFFFromStream(Common::SeekableReadStream &stream, int &size, int &rate, byte &flags) {
+ byte buf[4];
+
+ stream.read(buf, 4);
+ if (memcmp(buf, "FORM", 4) != 0) {
+ warning("loadAIFFFromStream: No 'FORM' header");
+ return false;
+ }
+
+ stream.readUint32BE();
+
+ // This could be AIFC, but we don't handle that case.
+
+ stream.read(buf, 4);
+ if (memcmp(buf, "AIFF", 4) != 0) {
+ warning("loadAIFFFromStream: No 'AIFF' header");
+ return false;
+ }
+
+ // From here on, we only care about the COMM and SSND chunks, which are
+ // the only required chunks.
+
+ bool foundCOMM = false;
+ bool foundSSND = false;
+
+ uint16 numChannels = 0, bitsPerSample = 0;
+ uint32 numSampleFrames = 0, offset = 0, blockSize = 0, soundOffset = 0;
+
+ while (!(foundCOMM && foundSSND) && !stream.err() && !stream.eos()) {
+ uint32 length, pos;
+
+ stream.read(buf, 4);
+ length = stream.readUint32BE();
+ pos = stream.pos();
+
+ if (memcmp(buf, "COMM", 4) == 0) {
+ foundCOMM = true;
+ numChannels = stream.readUint16BE();
+ numSampleFrames = stream.readUint32BE();
+ bitsPerSample = stream.readUint16BE();
+ rate = readExtended(stream);
+ size = numSampleFrames * numChannels * (bitsPerSample / 8);
+ } else if (memcmp(buf, "SSND", 4) == 0) {
+ foundSSND = true;
+ offset = stream.readUint32BE();
+ blockSize = stream.readUint32BE();
+ soundOffset = stream.pos();
+ }
+
+ stream.seek(pos + length);
+ }
+
+ if (!foundCOMM) {
+ warning("loadAIFFFromStream: Cound not find 'COMM' chunk");
+ return false;
+ }
+
+ if (!foundSSND) {
+ warning("loadAIFFFromStream: Cound not find 'SSND' chunk");
+ return false;
+ }
+
+ // We only implement a subset of the AIFF standard.
+
+ if (numChannels < 1 || numChannels > 2) {
+ warning("loadAIFFFromStream: Only 1 or 2 channels are supported, not %d", numChannels);
+ return false;
+ }
+
+ if (bitsPerSample != 8 && bitsPerSample != 16) {
+ warning("loadAIFFFromStream: Only 8 or 16 bits per sample are supported, not %d", bitsPerSample);
+ return false;
+ }
+
+ if (offset != 0 || blockSize != 0) {
+ warning("loadAIFFFromStream: Block-aligned data is not supported");
+ return false;
+ }
+
+ // Samples are always signed, and big endian.
+
+ flags = 0;
+ if (bitsPerSample == 16)
+ flags |= Audio::FLAG_16BITS;
+ if (numChannels == 2)
+ flags |= Audio::FLAG_STEREO;
+
+ stream.seek(soundOffset);
+
+ // Stream now points at the sample data
+
+ return true;
+}
+
+SeekableAudioStream *makeAIFFStream(Common::SeekableReadStream *stream,
+ DisposeAfterUse::Flag disposeAfterUse) {
+ int size, rate;
+ byte *data, flags;
+
+ if (!loadAIFFFromStream(*stream, size, rate, flags)) {
+ if (disposeAfterUse == DisposeAfterUse::YES)
+ delete stream;
+ return 0;
+ }
+
+ data = (byte *)malloc(size);
+ assert(data);
+ stream->read(data, size);
+
+ if (disposeAfterUse == DisposeAfterUse::YES)
+ delete stream;
+
+ // Since we allocated our own buffer for the data, we must specify DisposeAfterUse::YES.
+ return makeRawStream(data, size, rate, flags);
+}
+
+} // End of namespace Audio