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authorMax Horn2011-02-09 01:09:01 +0000
committerMax Horn2011-02-09 01:09:01 +0000
commit42ab839dd6c8a1570b232101eb97f4e54de57935 (patch)
tree3b763d8913a87482b793e0348c88b9a5f40eecc9 /audio/decoders/iff_sound.cpp
parent386203a3d6ce1abf457c9110d695408ec5f01b85 (diff)
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AUDIO: Rename sound/ dir to audio/
svn-id: r55850
Diffstat (limited to 'audio/decoders/iff_sound.cpp')
-rw-r--r--audio/decoders/iff_sound.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/audio/decoders/iff_sound.cpp b/audio/decoders/iff_sound.cpp
new file mode 100644
index 0000000000..2ec189c586
--- /dev/null
+++ b/audio/decoders/iff_sound.cpp
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "audio/decoders/iff_sound.h"
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/decoders/raw.h"
+#include "common/iff_container.h"
+#include "common/func.h"
+
+namespace Audio {
+
+struct Voice8Header {
+ uint32 oneShotHiSamples;
+ uint32 repeatHiSamples;
+ uint32 samplesPerHiCycle;
+ uint16 samplesPerSec;
+ byte octaves;
+ byte compression;
+ uint32 volume;
+
+ Voice8Header() {
+ memset(this, 0, sizeof(Voice8Header));
+ }
+
+ void load(Common::ReadStream &stream);
+};
+
+void Voice8Header::load(Common::ReadStream &stream) {
+ oneShotHiSamples = stream.readUint32BE();
+ repeatHiSamples = stream.readUint32BE();
+ samplesPerHiCycle = stream.readUint32BE();
+ samplesPerSec = stream.readUint16BE();
+ octaves = stream.readByte();
+ compression = stream.readByte();
+ volume = stream.readUint32BE();
+}
+
+
+
+struct A8SVXLoader {
+ Voice8Header _header;
+ int8 *_data;
+ uint32 _dataSize;
+
+ void load(Common::ReadStream &input) {
+ Common::IFFParser parser(&input);
+ Common::Functor1Mem< Common::IFFChunk&, bool, A8SVXLoader > c(this, &A8SVXLoader::callback);
+ parser.parse(c);
+ }
+
+ bool callback(Common::IFFChunk &chunk) {
+ switch (chunk._type) {
+ case ID_VHDR:
+ _header.load(*chunk._stream);
+ break;
+
+ case ID_BODY:
+ _dataSize = chunk._size;
+ _data = (int8*)malloc(_dataSize);
+ assert(_data);
+ loadData(chunk._stream);
+ return true;
+ }
+
+ return false;
+ }
+
+ void loadData(Common::ReadStream *stream) {
+ switch (_header.compression) {
+ case 0:
+ stream->read(_data, _dataSize);
+ break;
+
+ case 1:
+ // implement other formats here
+ error("compressed IFF audio is not supported");
+ break;
+ }
+
+ }
+};
+
+
+AudioStream *make8SVXStream(Common::ReadStream &input, bool loop) {
+ A8SVXLoader loader;
+ loader.load(input);
+
+ SeekableAudioStream *stream = Audio::makeRawStream((byte *)loader._data, loader._dataSize, loader._header.samplesPerSec, 0);
+
+ uint32 loopStart = 0, loopEnd = 0;
+ if (loop) {
+ // the standard way to loop 8SVX audio implies use of the oneShotHiSamples and
+ // repeatHiSamples fields
+ loopStart = 0;
+ loopEnd = loader._header.oneShotHiSamples + loader._header.repeatHiSamples;
+
+ if (loopStart != loopEnd) {
+ return new SubLoopingAudioStream(stream, 0,
+ Timestamp(0, loopStart, loader._header.samplesPerSec),
+ Timestamp(0, loopEnd, loader._header.samplesPerSec));
+ }
+ }
+
+ return stream;
+}
+
+}