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author | md5 | 2011-05-13 18:49:14 +0300 |
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committer | md5 | 2011-05-13 18:49:14 +0300 |
commit | 3ec466853aabad51423c2bf15a83ba7a89c5b73a (patch) | |
tree | aa27aeb53d8a50f75a69f1b1043c0a0706b708e5 /audio/decoders/wave.cpp | |
parent | bd2bfe85c97189e72199e5d0554ec4bd192a80b2 (diff) | |
download | scummvm-rg350-3ec466853aabad51423c2bf15a83ba7a89c5b73a.tar.gz scummvm-rg350-3ec466853aabad51423c2bf15a83ba7a89c5b73a.tar.bz2 scummvm-rg350-3ec466853aabad51423c2bf15a83ba7a89c5b73a.zip |
SWORD25: Replaced the PNG thumbnail encoding code, used in saved games
- Savegame thumbnails are now created using a flat image format,
instead of PNG. This allows us to remove the PNG encoding code used
in the engine. Note that the saved games we create cannot be used
with the original engine anyway, so this change does not break
savegame compatibility with the original game (it's already broken).
- Compatibility is preserved with older saved games that were made with
ScummVM.
- Moved the embedded thumbnail reading code out of the PNG loader class,
to stop it from needlessly checking every PNG file.
- With this change, libpng is no longer required for the sword25 engine
Diffstat (limited to 'audio/decoders/wave.cpp')
0 files changed, 0 insertions, 0 deletions