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author | Matthew Hoops | 2011-04-12 14:23:23 -0400 |
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committer | Matthew Hoops | 2011-04-12 14:23:23 -0400 |
commit | 08b70fa1a737f325a0114632b3cef8cbf028fd3a (patch) | |
tree | 560082302a0cef9b2d61e1053aa9d2e21b99e898 /audio/decoders | |
parent | 4366f3632c1e89c026d8b28732e561062d168f82 (diff) | |
download | scummvm-rg350-08b70fa1a737f325a0114632b3cef8cbf028fd3a.tar.gz scummvm-rg350-08b70fa1a737f325a0114632b3cef8cbf028fd3a.tar.bz2 scummvm-rg350-08b70fa1a737f325a0114632b3cef8cbf028fd3a.zip |
AUDIO: Fix QuickTime/MPEG-4 seeking
MPEG-4 seeking was broken while QuickTime seeking was extremely slow. All is fixed now
Diffstat (limited to 'audio/decoders')
-rw-r--r-- | audio/decoders/quicktime.cpp | 58 | ||||
-rw-r--r-- | audio/decoders/quicktime.h | 1 |
2 files changed, 29 insertions, 30 deletions
diff --git a/audio/decoders/quicktime.cpp b/audio/decoders/quicktime.cpp index 9b69012c7a..0888041cfc 100644 --- a/audio/decoders/quicktime.cpp +++ b/audio/decoders/quicktime.cpp @@ -226,6 +226,11 @@ uint32 QuickTimeAudioDecoder::getAudioChunkSampleCount(uint chunk) { return sampleCount; } +bool QuickTimeAudioDecoder::isOldDemuxing() const { + assert(_audioStreamIndex >= 0); + return _streams[_audioStreamIndex]->stts_count == 1 && _streams[_audioStreamIndex]->stts_data[0].duration == 1; +} + void QuickTimeAudioDecoder::queueNextAudioChunk() { AudioSampleDesc *entry = (AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0]; Common::MemoryWriteStreamDynamic *wStream = new Common::MemoryWriteStreamDynamic(); @@ -236,7 +241,7 @@ void QuickTimeAudioDecoder::queueNextAudioChunk() { uint32 sampleCount = getAudioChunkSampleCount(_curAudioChunk); assert(sampleCount); - if (_streams[_audioStreamIndex]->stts_count == 1 && _streams[_audioStreamIndex]->stts_data[0].duration == 1) { + if (isOldDemuxing()) { // Old-style audio demuxing // Then calculate the right sizes @@ -297,40 +302,32 @@ void QuickTimeAudioDecoder::setAudioStreamPos(const Timestamp &where) { _audStream = Audio::makeQueuingAudioStream(entry->sampleRate, entry->channels == 2); // First, we need to track down what audio sample we need - Audio::Timestamp curAudioTime(0, _streams[_audioStreamIndex]->time_scale); - uint sample = 0; - bool done = false; - for (int32 i = 0; i < _streams[_audioStreamIndex]->stts_count && !done; i++) { - for (int32 j = 0; j < _streams[_audioStreamIndex]->stts_data[i].count; j++) { - curAudioTime = curAudioTime.addFrames(_streams[_audioStreamIndex]->stts_data[i].duration); - - if (curAudioTime > where) { - done = true; - break; - } - - sample++; + Audio::Timestamp curAudioTime = where; + curAudioTime.convertToFramerate(_streams[_audioStreamIndex]->time_scale); + uint32 sample = curAudioTime.totalNumberOfFrames() / entry->channels; + uint32 seekSample = sample; + + if (!isOldDemuxing()) { + // We shouldn't have audio samples that are a different duration + // That would be quite bad! + if (_streams[_audioStreamIndex]->stts_count != 1) { + warning("Failed seeking"); + return; } + + seekSample /= _streams[_audioStreamIndex]->stts_data[0].duration; } // Now to track down what chunk it's in - _curAudioChunk = 0; uint32 totalSamples = 0; + _curAudioChunk = 0; for (uint32 i = 0; i < _streams[_audioStreamIndex]->chunk_count; i++, _curAudioChunk++) { - int sampleToChunkIndex = -1; + uint32 chunkSampleCount = getAudioChunkSampleCount(i); - for (uint32 j = 0; j < _streams[_audioStreamIndex]->sample_to_chunk_sz; j++) - if (i >= _streams[_audioStreamIndex]->sample_to_chunk[j].first) - sampleToChunkIndex = j; - - assert(sampleToChunkIndex >= 0); - - totalSamples += _streams[_audioStreamIndex]->sample_to_chunk[sampleToChunkIndex].count; - - if (sample < totalSamples) { - totalSamples -= _streams[_audioStreamIndex]->sample_to_chunk[sampleToChunkIndex].count; + if (seekSample < totalSamples + chunkSampleCount) break; - } + + totalSamples += chunkSampleCount; } // Reposition the audio stream @@ -338,10 +335,11 @@ void QuickTimeAudioDecoder::setAudioStreamPos(const Timestamp &where) { if (sample != totalSamples) { // HACK: Skip a certain amount of samples from the stream // (There's got to be a better way to do this!) - int16 *tempBuffer = new int16[sample - totalSamples]; - _audStream->readBuffer(tempBuffer, sample - totalSamples); + int skipSamples = (sample - totalSamples) * ((AudioSampleDesc *)_streams[_audioStreamIndex]->sampleDescs[0])->channels; + + int16 *tempBuffer = new int16[skipSamples]; + _audStream->readBuffer(tempBuffer, skipSamples); delete[] tempBuffer; - debug(3, "Skipping %d audio samples", sample - totalSamples); } } diff --git a/audio/decoders/quicktime.h b/audio/decoders/quicktime.h index 2fca5d6944..8a779d45a6 100644 --- a/audio/decoders/quicktime.h +++ b/audio/decoders/quicktime.h @@ -90,6 +90,7 @@ protected: QueuingAudioStream *_audStream; void setAudioStreamPos(const Timestamp &where); + bool isOldDemuxing() const; }; /** |