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authorMatthew Hoops2011-04-10 14:51:24 -0400
committerMatthew Hoops2011-04-10 14:51:24 -0400
commitf9413e4dc26081f59247fa7eae62f50258e92fa4 (patch)
tree5d5a22adf1a402133480a0c7b018db1869ce48b1 /audio/decoders
parent13a6f40dbba1ae389b967b97b9c1cf83685af5e6 (diff)
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AUDIO: Add support for AAC audio
Diffstat (limited to 'audio/decoders')
-rw-r--r--audio/decoders/aac.cpp178
-rw-r--r--audio/decoders/aac.h66
-rw-r--r--audio/decoders/quicktime.cpp72
3 files changed, 296 insertions, 20 deletions
diff --git a/audio/decoders/aac.cpp b/audio/decoders/aac.cpp
new file mode 100644
index 0000000000..fb867250b7
--- /dev/null
+++ b/audio/decoders/aac.cpp
@@ -0,0 +1,178 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "audio/decoders/aac.h"
+
+#ifdef USE_FAAD
+
+#include "common/debug.h"
+#include "common/stream.h"
+#include "common/util.h"
+
+#include "audio/audiostream.h"
+
+#include <neaacdec.h>
+
+namespace Audio {
+
+class AACStream : public AudioStream {
+public:
+ AACStream(Common::SeekableReadStream *stream,
+ DisposeAfterUse::Flag disposeStream,
+ Common::SeekableReadStream *extraData,
+ DisposeAfterUse::Flag disposeExtraData);
+ ~AACStream();
+
+ int readBuffer(int16 *buffer, const int numSamples);
+
+ bool endOfData() const { return _inBufferPos >= _inBufferSize; }
+ bool isStereo() const { return _channels == 2; }
+ int getRate() const { return _rate; }
+
+private:
+ Common::SeekableReadStream *_stream;
+ DisposeAfterUse::Flag _disposeAfterUse;
+
+ NeAACDecHandle _handle;
+ byte _channels;
+ unsigned long _rate;
+
+ byte *_inBuffer;
+ uint32 _inBufferSize;
+ uint32 _inBufferPos;
+
+ int16 *_remainingSamples;
+ uint32 _remainingSamplesSize;
+ uint32 _remainingSamplesPos;
+
+ void init(Common::SeekableReadStream *extraData);
+};
+
+AACStream::AACStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeStream,
+ Common::SeekableReadStream *extraData, DisposeAfterUse::Flag disposeExtraData) {
+
+ _stream = stream;
+ _disposeAfterUse = disposeStream;
+ _remainingSamples = 0;
+ _inBufferPos = 0;
+
+ init(extraData);
+
+ // Copy all the data to a pointer so it can be passed through
+ // (At least MPEG-4 chunks shouldn't be large)
+ _inBufferSize = stream->size();
+ _inBuffer = new byte[_inBufferSize];
+ stream->read(_inBuffer, _inBufferSize);
+
+ if (disposeStream == DisposeAfterUse::YES)
+ delete stream;
+
+ if (disposeExtraData == DisposeAfterUse::YES)
+ delete extraData;
+}
+
+AACStream::~AACStream() {
+ NeAACDecClose(_handle);
+ delete[] _inBuffer;
+ delete[] _remainingSamples;
+}
+
+void AACStream::init(Common::SeekableReadStream *extraData) {
+ // Open the library
+ _handle = NeAACDecOpen();
+
+ // Configure the library to our needs
+ NeAACDecConfigurationPtr conf = NeAACDecGetCurrentConfiguration(_handle);
+ conf->outputFormat = FAAD_FMT_16BIT; // We only support 16bit audio
+ conf->downMatrix = 1; // Convert from 5.1 to stereo if required
+ NeAACDecSetConfiguration(_handle, conf);
+
+ // Copy the extra data to a buffer
+ extraData->seek(0);
+ byte *extraDataBuf = new byte[extraData->size()];
+ extraData->read(extraDataBuf, extraData->size());
+
+ // Initialize with our extra data
+ // NOTE: This code assumes the extra data is coming from an MPEG-4 file!
+ int err = NeAACDecInit2(_handle, extraDataBuf, extraData->size(), &_rate, &_channels);
+ delete[] extraDataBuf;
+
+ if (err < 0)
+ error("Could not initialize AAC decoder: %s", NeAACDecGetErrorMessage(err));
+}
+
+int AACStream::readBuffer(int16 *buffer, const int numSamples) {
+ int samples = 0;
+
+ assert((numSamples % _channels) == 0);
+
+ if (_remainingSamples) {
+ samples = MIN<int>(numSamples, _remainingSamplesSize - _remainingSamplesPos);
+
+ memcpy(buffer, _remainingSamples + _remainingSamplesPos, samples * 2);
+ _remainingSamplesPos += samples;
+
+ if (_remainingSamplesPos == _remainingSamplesSize) {
+ delete[] _remainingSamples;
+ _remainingSamples = 0;
+ }
+ }
+
+ while (samples < numSamples && !endOfData()) {
+ NeAACDecFrameInfo frameInfo;
+ uint16 *decodedSamples = (uint16 *)NeAACDecDecode(_handle, &frameInfo, _inBuffer + _inBufferPos, _inBufferSize - _inBufferPos);
+
+ if (frameInfo.error != 0)
+ error("Failed to decode AAC frame: %s", NeAACDecGetErrorMessage(frameInfo.error));
+
+ int decodedSampleSize = frameInfo.samples;
+ int copySamples = (decodedSampleSize > (numSamples - samples)) ? (numSamples - samples) : decodedSampleSize;
+
+ memcpy(buffer + samples, decodedSamples, copySamples * 2);
+ samples += copySamples;
+
+ if (copySamples != decodedSampleSize) {
+ _remainingSamplesSize = decodedSampleSize - copySamples;
+ _remainingSamples = new int16[_remainingSamplesSize];
+ _remainingSamplesPos = 0;
+ memcpy(_remainingSamples, decodedSamples + copySamples, _remainingSamplesSize * 2);
+ }
+
+ _inBufferPos += frameInfo.bytesconsumed;
+ }
+
+ return samples;
+}
+
+// Factory function
+AudioStream *makeAACStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeStream,
+ Common::SeekableReadStream *extraData, DisposeAfterUse::Flag disposeExtraData) {
+
+ return new AACStream(stream, disposeStream, extraData, disposeExtraData);
+}
+
+} // End of namespace Audio
+
+#endif // #ifdef USE_FAAD
diff --git a/audio/decoders/aac.h b/audio/decoders/aac.h
new file mode 100644
index 0000000000..f14fa9488b
--- /dev/null
+++ b/audio/decoders/aac.h
@@ -0,0 +1,66 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * @file
+ * Sound decoder used in engines:
+ * - groovie
+ */
+
+#ifndef SOUND_AAC_H
+#define SOUND_AAC_H
+
+#include "common/scummsys.h"
+#include "common/types.h"
+
+#ifdef USE_FAAD
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Audio {
+
+class AudioStream;
+
+/**
+ * Create a new AudioStream from the AAC data in the given stream.
+ *
+ * @param stream the SeekableReadStream from which to read the AAC data
+ * @param disposeStream whether to delete the stream after use
+ * @param extraData the SeekableReadStream from which to read the AAC extra data
+ * @param disposeExtraData whether to delete the extra data stream after use
+ * @return a new AudioStream, or NULL, if an error occurred
+ */
+AudioStream *makeAACStream(
+ Common::SeekableReadStream *stream,
+ DisposeAfterUse::Flag disposeStream,
+ Common::SeekableReadStream *extraData,
+ DisposeAfterUse::Flag disposeExtraData = DisposeAfterUse::NO);
+
+} // End of namespace Audio
+
+#endif // #ifdef USE_FAAD
+#endif // #ifndef SOUND_AAC_H
diff --git a/audio/decoders/quicktime.cpp b/audio/decoders/quicktime.cpp
index e18ba7c480..9b69012c7a 100644
--- a/audio/decoders/quicktime.cpp
+++ b/audio/decoders/quicktime.cpp
@@ -32,6 +32,7 @@
#include "audio/decoders/quicktime.h"
// Codecs
+#include "audio/decoders/aac.h"
#include "audio/decoders/adpcm.h"
#include "audio/decoders/qdm2.h"
#include "audio/decoders/raw.h"
@@ -153,9 +154,13 @@ bool QuickTimeAudioDecoder::checkAudioCodecSupport(uint32 tag, byte objectTypeMP
if (tag == MKID_BE('mp4a')) {
Common::String audioType;
switch (objectTypeMP4) {
- case 0x40:
+ case 0x40: // AAC
+#ifdef USE_FAAD
+ return true;
+#else
audioType = "AAC";
break;
+#endif
default:
audioType = "Unknown";
break;
@@ -190,6 +195,12 @@ AudioStream *QuickTimeAudioDecoder::createAudioStream(Common::SeekableReadStream
} else if (entry->codecTag == MKID_BE('ima4')) {
// Riven uses this codec (as do some Myst ME videos)
return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, entry->sampleRate, entry->channels, 34);
+ } else if (entry->codecTag == MKID_BE('mp4a')) {
+ // The 7th Guest iOS uses an MPEG-4 codec
+#ifdef USE_FAAD
+ if (_streams[_audioStreamIndex]->objectTypeMP4 == 0x40)
+ return makeAACStream(stream, DisposeAfterUse::YES, _streams[_audioStreamIndex]->extradata);
+#endif
#ifdef AUDIO_QDM2_H
} else if (entry->codecTag == MKID_BE('QDM2')) {
// Myst ME uses this codec for many videos
@@ -225,27 +236,48 @@ void QuickTimeAudioDecoder::queueNextAudioChunk() {
uint32 sampleCount = getAudioChunkSampleCount(_curAudioChunk);
assert(sampleCount);
- // Then calculate the right sizes
- while (sampleCount > 0) {
- uint32 samples = 0, size = 0;
+ if (_streams[_audioStreamIndex]->stts_count == 1 && _streams[_audioStreamIndex]->stts_data[0].duration == 1) {
+ // Old-style audio demuxing
+
+ // Then calculate the right sizes
+ while (sampleCount > 0) {
+ uint32 samples = 0, size = 0;
+
+ if (entry->samplesPerFrame >= 160) {
+ samples = entry->samplesPerFrame;
+ size = entry->bytesPerFrame;
+ } else if (entry->samplesPerFrame > 1) {
+ samples = MIN<uint32>((1024 / entry->samplesPerFrame) * entry->samplesPerFrame, sampleCount);
+ size = (samples / entry->samplesPerFrame) * entry->bytesPerFrame;
+ } else {
+ samples = MIN<uint32>(1024, sampleCount);
+ size = samples * _streams[_audioStreamIndex]->sample_size;
+ }
- if (entry->samplesPerFrame >= 160) {
- samples = entry->samplesPerFrame;
- size = entry->bytesPerFrame;
- } else if (entry->samplesPerFrame > 1) {
- samples = MIN<uint32>((1024 / entry->samplesPerFrame) * entry->samplesPerFrame, sampleCount);
- size = (samples / entry->samplesPerFrame) * entry->bytesPerFrame;
- } else {
- samples = MIN<uint32>(1024, sampleCount);
- size = samples * _streams[_audioStreamIndex]->sample_size;
+ // Now, we read in the data for this data and output it
+ byte *data = (byte *)malloc(size);
+ _fd->read(data, size);
+ wStream->write(data, size);
+ free(data);
+ sampleCount -= samples;
+ }
+ } else {
+ // New-style audio demuxing
+
+ // Find our starting sample
+ uint32 startSample = 0;
+ for (uint32 i = 0; i < _curAudioChunk; i++)
+ startSample += getAudioChunkSampleCount(i);
+
+ for (uint32 i = 0; i < sampleCount; i++) {
+ uint32 size = (_streams[_audioStreamIndex]->sample_size != 0) ? _streams[_audioStreamIndex]->sample_size : _streams[_audioStreamIndex]->sample_sizes[i + startSample];
+
+ // Now, we read in the data for this data and output it
+ byte *data = (byte *)malloc(size);
+ _fd->read(data, size);
+ wStream->write(data, size);
+ free(data);
}
-
- // Now, we read in the data for this data and output it
- byte *data = (byte *)malloc(size);
- _fd->read(data, size);
- wStream->write(data, size);
- free(data);
- sampleCount -= samples;
}
// Now queue the buffer