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author | Martin Kiewitz | 2017-02-25 20:43:14 +0100 |
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committer | Martin Kiewitz | 2017-02-25 20:43:14 +0100 |
commit | 77d232fbe277aead010c66fc80d53666e9ab29a1 (patch) | |
tree | 747e086fa40c7c713a23300906e56aeb1e7ee26a /audio/fmopl.h | |
parent | e107003c4c83418a34fa15813fc4f3c7de473cf7 (diff) | |
download | scummvm-rg350-77d232fbe277aead010c66fc80d53666e9ab29a1.tar.gz scummvm-rg350-77d232fbe277aead010c66fc80d53666e9ab29a1.tar.bz2 scummvm-rg350-77d232fbe277aead010c66fc80d53666e9ab29a1.zip |
AGI: always stop sound/music, when calling restore/save since 2.272
and therefore set the "fully played"-flag/variable, so that scripts
don't block forever in for example Police Quest 1 poker back room.
Fixes bug #9706
Thanks waltervn
Diffstat (limited to 'audio/fmopl.h')
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