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author | Sven Hesse | 2016-02-28 21:04:23 +0100 |
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committer | Sven Hesse | 2016-02-28 21:04:23 +0100 |
commit | 2c8160245460cc9a7a864b58b4e962f7a2c77c4b (patch) | |
tree | 005405df95a43157bc35faa3c22cd9055a068c2a /audio/midiparser_smf.cpp | |
parent | 962e32e0ec0cf12ac8921e14ed38f9a28c31cfb0 (diff) | |
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GOB: Don't completely reset the OPL in AdLib::initOPL()
It shouldn't be necessary anymore, since initOPL() cleans everything.
If, however, suddenly a piece of music sounds weird in a Gob game,
this is the place to look for.
This fixes a race condition between OPL::reset() and the callback
timer.
Diffstat (limited to 'audio/midiparser_smf.cpp')
0 files changed, 0 insertions, 0 deletions