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authorjohndoe1232012-09-28 17:19:39 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:44 +0200
commit0f04a013380c07f76ca68a14917cd6bce607184e (patch)
treeb1320e3ab5c0872361c8ee9593ccb7dccc269f31 /audio/mods/maxtrax.h
parent6160ee3cf2f0cb93807ea115b94601b11d5543c4 (diff)
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NEVERHOOD: Change sound playing
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow.
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