diff options
author | Max Horn | 2011-02-09 01:09:01 +0000 |
---|---|---|
committer | Max Horn | 2011-02-09 01:09:01 +0000 |
commit | 42ab839dd6c8a1570b232101eb97f4e54de57935 (patch) | |
tree | 3b763d8913a87482b793e0348c88b9a5f40eecc9 /audio/mods/soundfx.h | |
parent | 386203a3d6ce1abf457c9110d695408ec5f01b85 (diff) | |
download | scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.tar.gz scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.tar.bz2 scummvm-rg350-42ab839dd6c8a1570b232101eb97f4e54de57935.zip |
AUDIO: Rename sound/ dir to audio/
svn-id: r55850
Diffstat (limited to 'audio/mods/soundfx.h')
-rw-r--r-- | audio/mods/soundfx.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/audio/mods/soundfx.h b/audio/mods/soundfx.h new file mode 100644 index 0000000000..089c19d292 --- /dev/null +++ b/audio/mods/soundfx.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/** + * @file + * Sound decoder used in engines: + * - cine + */ + +#ifndef SOUND_MODS_SOUNDFX_H +#define SOUND_MODS_SOUNDFX_H + +#include "common/stream.h" + +namespace Audio { + +class AudioStream; + +typedef byte *(*LoadSoundFxInstrumentCallback)(const char *name, uint32 *size); + +/* + * Factory function for SoundFX modules. Reads all data from the + * given data stream and creates an AudioStream from this (no references to the + * stream object is kept). If loadCb is non 0, then instruments are loaded using + * it, buffers returned are free'd at the end of playback. + */ +AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, LoadSoundFxInstrumentCallback loadCb, int rate = 44100, bool stereo = true); + +} // End of namespace Audio + +#endif |