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authorjohndoe1232012-10-14 10:28:44 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:07 +0200
commita724e603dace28b1fc4d1f9036849c119712c93a (patch)
tree29dc6de7e460af111ed752956e4b93709d554116 /audio/null.cpp
parentfa53c0cf8350a873a3278c5debaee1562f51e15b (diff)
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NEVERHOOD: Use CursorMan
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
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