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author | johndoe123 | 2012-09-22 00:55:40 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:42 +0200 |
commit | fc0e40db304aa489d4117299fcce1f80ba0b6379 (patch) | |
tree | e8f25ec91d06c4150e17a661c2285c1f411b89eb /audio/null.h | |
parent | 0bb70c39f084dc122d213b07b1ef2d946608fe88 (diff) | |
download | scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.tar.gz scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.tar.bz2 scummvm-rg350-fc0e40db304aa489d4117299fcce1f80ba0b6379.zip |
NEVERHOOD: Implement the actual audio code
Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)
- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
Diffstat (limited to 'audio/null.h')
0 files changed, 0 insertions, 0 deletions