diff options
author | lolbot-iichan | 2018-08-27 01:05:55 +0300 |
---|---|---|
committer | Filippos Karapetis | 2020-01-11 18:05:39 +0200 |
commit | 86b53e55d888c99a5fb7b07ad010456054af1575 (patch) | |
tree | c232cd92180089d52c9dfb5f67c7aff91fa56487 /audio/opl2lpt.cpp | |
parent | e68e82cd8cf309a3b8fc353d2695f45e165311ef (diff) | |
download | scummvm-rg350-86b53e55d888c99a5fb7b07ad010456054af1575.tar.gz scummvm-rg350-86b53e55d888c99a5fb7b07ad010456054af1575.tar.bz2 scummvm-rg350-86b53e55d888c99a5fb7b07ad010456054af1575.zip |
WINTERMUTE: Add FoxTail screen methods
FoxTail use 2x, 3x, 4x, etc so-called "screen modes", that are switched between in Options menu.
Current implementation makes FoxTail no choice but to think that 640x360 is the only option avaliable, since we don't want game engine to mess with ScummVM's render filter settings.
Diffstat (limited to 'audio/opl2lpt.cpp')
0 files changed, 0 insertions, 0 deletions