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author | Thierry Crozat | 2016-04-17 22:14:20 +0100 |
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committer | Thierry Crozat | 2016-04-17 22:14:20 +0100 |
commit | e90f01bc0c802ed69e2a4a39deeeb92fcdd1dc1b (patch) | |
tree | 8761d841dbd42377d681a90a43306eb8d48f1540 /audio/softsynth/eas.cpp | |
parent | ee8eb5f1607abaefae41bdf0d3f2e2ae7b18b3c7 (diff) | |
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DRASCULA: Fix axe visibility flag when entering room 31
The visible[1] flag in room 31 (i.e. for the axe) is now reset according
to flags[13] (which indicate if we picked up the axe already or not).
This fixes bug #7118 Drascula: Axe item can be picked up infinite
times
Diffstat (limited to 'audio/softsynth/eas.cpp')
0 files changed, 0 insertions, 0 deletions