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author | Colin Snover | 2016-11-25 12:24:08 -0600 |
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committer | Colin Snover | 2016-11-25 12:24:08 -0600 |
commit | df4a503622a524ad8ef47e1c325ac4a711549921 (patch) | |
tree | 29ac9e6d51fd4cd17e4ebe9d1f66ff93abd0cd9d /audio/softsynth/mt32/LA32WaveGenerator.h | |
parent | b4dbd6d3c275097b4be964b7da4478ff930cbaa7 (diff) | |
download | scummvm-rg350-df4a503622a524ad8ef47e1c325ac4a711549921.tar.gz scummvm-rg350-df4a503622a524ad8ef47e1c325ac4a711549921.tar.bz2 scummvm-rg350-df4a503622a524ad8ef47e1c325ac4a711549921.zip |
Revert "MT32: Update Munt to 2.0.0"
This reverts commit b4dbd6d3c275097b4be964b7da4478ff930cbaa7.
Diffstat (limited to 'audio/softsynth/mt32/LA32WaveGenerator.h')
-rw-r--r-- | audio/softsynth/mt32/LA32WaveGenerator.h | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/audio/softsynth/mt32/LA32WaveGenerator.h b/audio/softsynth/mt32/LA32WaveGenerator.h index e60c9d75a7..212abe2b19 100644 --- a/audio/softsynth/mt32/LA32WaveGenerator.h +++ b/audio/softsynth/mt32/LA32WaveGenerator.h @@ -1,5 +1,5 @@ /* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011-2016 Dean Beeler, Jerome Fisher, Sergey V. Mikayev + * Copyright (C) 2011, 2012, 2013, 2014 Dean Beeler, Jerome Fisher, Sergey V. Mikayev * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by @@ -15,17 +15,13 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef MT32EMU_LA32_WAVE_GENERATOR_H -#define MT32EMU_LA32_WAVE_GENERATOR_H - -#include "globals.h" -#include "internals.h" -#include "Types.h" - #if MT32EMU_USE_FLOAT_SAMPLES #include "LA32FloatWaveGenerator.h" #else +#ifndef MT32EMU_LA32_WAVE_GENERATOR_H +#define MT32EMU_LA32_WAVE_GENERATOR_H + namespace MT32Emu { /** @@ -59,7 +55,7 @@ public: /** * LA32WaveGenerator is aimed to represent the exact model of LA32 wave generator. * The output square wave is created by adding high / low linear segments in-between - * the rising and falling cosine segments. Basically, it's very similar to the phase distortion synthesis. + * the rising and falling cosine segments. Basically, it’s very similar to the phase distortion synthesis. * Behaviour of a true resonance filter is emulated by adding decaying sine wave. * The beginning and the ending of the resonant sine is multiplied by a cosine window. * To synthesise sawtooth waves, the resulting square wave is multiplied by synchronous cosine wave. @@ -204,7 +200,7 @@ public: // Return current PCM interpolation factor Bit32u getPCMInterpolationFactor() const; -}; // class LA32WaveGenerator +}; // LA32PartialPair contains a structure of two partials being mixed / ring modulated class LA32PartialPair { @@ -243,10 +239,10 @@ public: // Return active state of the WG engine bool isActive(const PairType master) const; -}; // class LA32PartialPair +}; } // namespace MT32Emu -#endif // #if MT32EMU_USE_FLOAT_SAMPLES - #endif // #ifndef MT32EMU_LA32_WAVE_GENERATOR_H + +#endif // #if MT32EMU_USE_FLOAT_SAMPLES |