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authorEugene Sandulenko2012-02-09 11:20:45 +0200
committerEugene Sandulenko2012-02-09 11:31:03 +0200
commit030e155eeb7f82dc89315dbefa43e09a411c6110 (patch)
tree3b941d9841735fcc9878ab0663406d6be7a025aa /audio/softsynth/mt32/freeverb.h
parent06b52994619fb9a7ef9e54e50b5cc67d07f6a0a0 (diff)
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MT32: Update MT-32 emulator to latest Munt code
Several changes against original code were made. They were intentionally kept to the minimum
Diffstat (limited to 'audio/softsynth/mt32/freeverb.h')
-rw-r--r--audio/softsynth/mt32/freeverb.h322
1 files changed, 135 insertions, 187 deletions
diff --git a/audio/softsynth/mt32/freeverb.h b/audio/softsynth/mt32/freeverb.h
index 39ae463970..ae4d48169e 100644
--- a/audio/softsynth/mt32/freeverb.h
+++ b/audio/softsynth/mt32/freeverb.h
@@ -1,24 +1,32 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+#ifndef _freeverb_
+#define _freeverb_
+
+// Reverb model tuning values
+//
+// Written by Jezar at Dreampoint, June 2000
+// http://www.dreampoint.co.uk
+// This code is public domain
+
+const int numcombs = 8;
+const int numallpasses = 4;
+const float muted = 0;
+const float fixedgain = 0.015f;
+const float scalewet = 3;
+const float scaledry = 2;
+const float scaledamp = 0.4f;
+const float scaleroom = 0.28f;
+const float offsetroom = 0.7f;
+const float initialroom = 0.5f;
+const float initialdamp = 0.5f;
+const float initialwet = 1/scalewet;
+const float initialdry = 0;
+const float initialwidth = 1;
+const float initialmode = 0;
+const float freezemode = 0.5f;
+const int stereospread = 23;
+
+const int combtuning[] = {1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617};
+const int allpasstuning[] = {556, 441, 341, 225};
// Macro for killing denormalled numbers
//
@@ -27,215 +35,155 @@
// Based on IS_DENORMAL macro by Jon Watte
// This code is public domain
-#ifndef FREEVERB_H
-#define FREEVERB_H
-
-// FIXME: Fix this really ugly hack
-inline float undenormalise(void *sample) {
- if (((*(unsigned int*)sample) & 0x7f800000) == 0)
+static inline float undenormalise(float x) {
+ union {
+ float f;
+ unsigned int i;
+ } u;
+ u.f = x;
+ if ((u.i & 0x7f800000) == 0) {
return 0.0f;
- return *(float*)sample;
+ }
+ return x;
}
-// Comb filter class declaration
+// Allpass filter declaration
+//
+// Written by Jezar at Dreampoint, June 2000
+// http://www.dreampoint.co.uk
+// This code is public domain
-class comb {
+class allpass
+{
public:
- comb();
- void setbuffer(float *buf, int size);
- inline float process(float inp);
- void mute();
- void setdamp(float val);
- float getdamp();
- void setfeedback(float val);
- float getfeedback();
-private:
- float feedback;
- float filterstore;
- float damp1;
- float damp2;
- float *buffer;
- int bufsize;
- int bufidx;
+ allpass();
+ void setbuffer(float *buf, int size);
+ void deletebuffer();
+ inline float process(float inp);
+ void mute();
+ void setfeedback(float val);
+ float getfeedback();
+// private:
+ float feedback;
+ float *buffer;
+ int bufsize;
+ int bufidx;
};
// Big to inline - but crucial for speed
-inline float comb::process(float input) {
+inline float allpass::process(float input)
+{
float output;
+ float bufout;
- output = buffer[bufidx];
- undenormalise(&output);
-
- filterstore = (output * damp2) + (filterstore * damp1);
- undenormalise(&filterstore);
+ bufout = undenormalise(buffer[bufidx]);
- buffer[bufidx] = input + (filterstore * feedback);
+ output = -input + bufout;
+ buffer[bufidx] = input + (bufout*feedback);
- if (++bufidx >= bufsize)
- bufidx = 0;
+ if (++bufidx>=bufsize) bufidx = 0;
return output;
}
-// Allpass filter declaration
+// Comb filter class declaration
+//
+// Written by Jezar at Dreampoint, June 2000
+// http://www.dreampoint.co.uk
+// This code is public domain
-class allpass {
+class comb
+{
public:
- allpass();
- void setbuffer(float *buf, int size);
- inline float process(float inp);
- void mute();
- void setfeedback(float val);
- float getfeedback();
+ comb();
+ void setbuffer(float *buf, int size);
+ void deletebuffer();
+ inline float process(float inp);
+ void mute();
+ void setdamp(float val);
+ float getdamp();
+ void setfeedback(float val);
+ float getfeedback();
private:
- float feedback;
- float *buffer;
- int bufsize;
- int bufidx;
+ float feedback;
+ float filterstore;
+ float damp1;
+ float damp2;
+ float *buffer;
+ int bufsize;
+ int bufidx;
};
// Big to inline - but crucial for speed
-inline float allpass::process(float input) {
+inline float comb::process(float input)
+{
float output;
- float bufout;
- bufout = buffer[bufidx];
- undenormalise(&bufout);
+ output = undenormalise(buffer[bufidx]);
- output = -input + bufout;
- buffer[bufidx] = input + (bufout * feedback);
+ filterstore = undenormalise((output*damp2) + (filterstore*damp1));
+
+ buffer[bufidx] = input + (filterstore*feedback);
- if (++bufidx >= bufsize)
- bufidx = 0;
+ if (++bufidx>=bufsize) bufidx = 0;
return output;
}
-
-// Reverb model tuning values
-
-const int numcombs = 8;
-const int numallpasses = 4;
-const float muted = 0;
-const float fixedgain = 0.015f;
-const float scalewet = 3;
-const float scaledry = 2;
-const float scaledamp = 0.4f;
-const float scaleroom = 0.28f;
-const float offsetroom = 0.7f;
-const float initialroom = 0.5f;
-const float initialdamp = 0.5f;
-const float initialwet = 1 / scalewet;
-const float initialdry = 0;
-const float initialwidth = 1;
-const float initialmode = 0;
-const float freezemode = 0.5f;
-const int stereospread = 23;
-
-// These values assume 44.1KHz sample rate
-// they will probably be OK for 48KHz sample rate
-// but would need scaling for 96KHz (or other) sample rates.
-// The values were obtained by listening tests.
-const int combtuningL1 = 1116;
-const int combtuningR1 = 1116 + stereospread;
-const int combtuningL2 = 1188;
-const int combtuningR2 = 1188 + stereospread;
-const int combtuningL3 = 1277;
-const int combtuningR3 = 1277 + stereospread;
-const int combtuningL4 = 1356;
-const int combtuningR4 = 1356 + stereospread;
-const int combtuningL5 = 1422;
-const int combtuningR5 = 1422 + stereospread;
-const int combtuningL6 = 1491;
-const int combtuningR6 = 1491 + stereospread;
-const int combtuningL7 = 1557;
-const int combtuningR7 = 1557 + stereospread;
-const int combtuningL8 = 1617;
-const int combtuningR8 = 1617 + stereospread;
-const int allpasstuningL1 = 556;
-const int allpasstuningR1 = 556 + stereospread;
-const int allpasstuningL2 = 441;
-const int allpasstuningR2 = 441 + stereospread;
-const int allpasstuningL3 = 341;
-const int allpasstuningR3 = 341 + stereospread;
-const int allpasstuningL4 = 225;
-const int allpasstuningR4 = 225 + stereospread;
-
-
// Reverb model declaration
+//
+// Written by Jezar at Dreampoint, June 2000
+// Modifications by Jerome Fisher, 2009
+// http://www.dreampoint.co.uk
+// This code is public domain
-class revmodel {
+class revmodel
+{
public:
- revmodel();
- void mute();
- void processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
- void processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
- void setroomsize(float value);
- float getroomsize();
- void setdamp(float value);
- float getdamp();
- void setwet(float value);
- float getwet();
- void setdry(float value);
- float getdry();
- void setwidth(float value);
- float getwidth();
- void setmode(float value);
- float getmode();
+ revmodel(float scaletuning);
+ ~revmodel();
+ void mute();
+ void process(const float *inputL, const float *inputR, float *outputL, float *outputR, long numsamples);
+ void setroomsize(float value);
+ float getroomsize();
+ void setdamp(float value);
+ float getdamp();
+ void setwet(float value);
+ float getwet();
+ void setdry(float value);
+ float getdry();
+ void setwidth(float value);
+ float getwidth();
+ void setmode(float value);
+ float getmode();
+ void setfiltval(float value);
private:
- void update();
-
- float gain;
- float roomsize, roomsize1;
- float damp, damp1;
- float wet, wet1, wet2;
- float dry;
- float width;
- float mode;
-
- // The following are all declared inline
- // to remove the need for dynamic allocation
- // with its subsequent error-checking messiness
+ void update();
+private:
+ float gain;
+ float roomsize,roomsize1;
+ float damp,damp1;
+ float wet,wet1,wet2;
+ float dry;
+ float width;
+ float mode;
+
+ // LPF stuff
+ float filtval;
+ float filtprev1;
+ float filtprev2;
// Comb filters
- comb combL[numcombs];
- comb combR[numcombs];
+ comb combL[numcombs];
+ comb combR[numcombs];
// Allpass filters
allpass allpassL[numallpasses];
allpass allpassR[numallpasses];
-
- // Buffers for the combs
- float bufcombL1[combtuningL1];
- float bufcombR1[combtuningR1];
- float bufcombL2[combtuningL2];
- float bufcombR2[combtuningR2];
- float bufcombL3[combtuningL3];
- float bufcombR3[combtuningR3];
- float bufcombL4[combtuningL4];
- float bufcombR4[combtuningR4];
- float bufcombL5[combtuningL5];
- float bufcombR5[combtuningR5];
- float bufcombL6[combtuningL6];
- float bufcombR6[combtuningR6];
- float bufcombL7[combtuningL7];
- float bufcombR7[combtuningR7];
- float bufcombL8[combtuningL8];
- float bufcombR8[combtuningR8];
-
- // Buffers for the allpasses
- float bufallpassL1[allpasstuningL1];
- float bufallpassR1[allpasstuningR1];
- float bufallpassL2[allpasstuningL2];
- float bufallpassR2[allpasstuningR2];
- float bufallpassL3[allpasstuningL3];
- float bufallpassR3[allpasstuningR3];
- float bufallpassL4[allpasstuningL4];
- float bufallpassR4[allpasstuningR4];
};
-#endif
+#endif//_freeverb_