diff options
| author | Martin Kiewitz | 2013-09-22 15:40:51 +0200 |
|---|---|---|
| committer | Martin Kiewitz | 2013-09-22 15:40:51 +0200 |
| commit | f1b0a7740855f9c16c537f161772483a9f850e96 (patch) | |
| tree | ed9d2c91b5bbf95d4354ebb79840e83b813ccbf0 /audio/softsynth/opl/dosbox.cpp | |
| parent | f5115dd91e48be817c2a5139b118db38597b64dd (diff) | |
| download | scummvm-rg350-f1b0a7740855f9c16c537f161772483a9f850e96.tar.gz scummvm-rg350-f1b0a7740855f9c16c537f161772483a9f850e96.tar.bz2 scummvm-rg350-f1b0a7740855f9c16c537f161772483a9f850e96.zip | |
SCI: fix music start code fixes eq2 bug #3037267
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
Diffstat (limited to 'audio/softsynth/opl/dosbox.cpp')
0 files changed, 0 insertions, 0 deletions
