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authorJohannes Schickel2016-01-07 11:00:28 +0100
committerJohannes Schickel2016-01-07 11:00:28 +0100
commit1baf3bed7ab240f2ca0f5696b1e78dc741222ae2 (patch)
tree116159a2b37775ab36a215f6533564cbe786fbc8 /audio/softsynth
parentded43d795a6f0208c60c8bb8eca6f327df0a2dda (diff)
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AUDIO: Use standard line warps in iOS7 hack comment in fluidsynth.cpp.
Diffstat (limited to 'audio/softsynth')
-rw-r--r--audio/softsynth/fluidsynth.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/audio/softsynth/fluidsynth.cpp b/audio/softsynth/fluidsynth.cpp
index 47f65f02c8..860bf5b5cb 100644
--- a/audio/softsynth/fluidsynth.cpp
+++ b/audio/softsynth/fluidsynth.cpp
@@ -183,9 +183,10 @@ int MidiDriver_FluidSynth::open() {
const char *soundfont = ConfMan.get("soundfont").c_str();
#if defined(IPHONE_IOS7) && defined(IPHONE_SANDBOXED)
- // HACK: Due to the sandbox on non-jailbroken iOS devices, we need to deal with the chroot filesystem.
- // All the path selected by the user are relative to the Document directory. So, we need to adjust
- // the path to reflect that.
+ // HACK: Due to the sandbox on non-jailbroken iOS devices, we need to deal
+ // with the chroot filesystem. All the path selected by the user are
+ // relative to the Document directory. So, we need to adjust the path to
+ // reflect that.
Common::String soundfont_fullpath = iOS7_getDocumentsDir();
soundfont_fullpath += soundfont;
_soundFont = fluid_synth_sfload(_synth, soundfont_fullpath.c_str(), 1);