diff options
author | athrxx | 2019-09-09 22:11:29 +0200 |
---|---|---|
committer | athrxx | 2019-12-18 20:50:39 +0100 |
commit | 711034b74dd291286943a5b4aa17077ef05a39b2 (patch) | |
tree | a621b47a363244ab84f0c71ae220d5fe98c15b98 /audio/softsynth | |
parent | d67885f4f3d1be173f6b8e8688da5f18f34b9350 (diff) | |
download | scummvm-rg350-711034b74dd291286943a5b4aa17077ef05a39b2.tar.gz scummvm-rg350-711034b74dd291286943a5b4aa17077ef05a39b2.tar.bz2 scummvm-rg350-711034b74dd291286943a5b4aa17077ef05a39b2.zip |
AUDIO: (FM-TOWNS/PC-98) - improve sound quality
- Increase internal sample rate to dividers of the actual chip clocks and fix other related things. This seems to improve certain sfx/noise generator like sounds. The performance still seems to be okay.
- Fix feedback glitch that caused some noise with certain instrument patches when playing short notes.
- Fix squarewave sound glitch (mute channels when volume is zero; this could also cause unnecessary noise).
- Some cleanup.
Diffstat (limited to 'audio/softsynth')
-rw-r--r-- | audio/softsynth/fmtowns_pc98/towns_audio.cpp | 20 | ||||
-rw-r--r-- | audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.cpp | 639 | ||||
-rw-r--r-- | audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h | 63 |
3 files changed, 434 insertions, 288 deletions
diff --git a/audio/softsynth/fmtowns_pc98/towns_audio.cpp b/audio/softsynth/fmtowns_pc98/towns_audio.cpp index 58a3a804f9..cc847e39fe 100644 --- a/audio/softsynth/fmtowns_pc98/towns_audio.cpp +++ b/audio/softsynth/fmtowns_pc98/towns_audio.cpp @@ -253,9 +253,8 @@ private: uint8 _outputMute[16]; bool _updateOutputVol; - const float _baserate; - uint32 _timerBase; - uint32 _tickLength; + const uint32 _tickLength; + const uint32 _envDuration; uint32 _timer; uint16 _musicVolume; @@ -276,11 +275,9 @@ private: }; TownsAudioInterfaceInternal::TownsAudioInterfaceInternal(Audio::Mixer *mixer, TownsAudioInterface *owner, TownsAudioInterfacePluginDriver *driver) : - TownsPC98_FmSynth(mixer, kTypeTowns), - _fmInstruments(0), _pcmInstruments(0), _pcmChan(0), _waveTables(0), _waveTablesTotalDataSize(0), - _baserate(55125.0f / (float)mixer->getOutputRate()), _tickLength(0), _timer(0), _drv(driver), _drvOwner(owner), - _pcmSfxChanMask(0), _musicVolume(Audio::Mixer::kMaxMixerVolume), _sfxVolume(Audio::Mixer::kMaxMixerVolume), - _outputVolumeFlags(0), _fmChanPlaying(0), + TownsPC98_FmSynth(mixer, kTypeTowns), _fmInstruments(0), _pcmInstruments(0), _pcmChan(0), _waveTables(0), _waveTablesTotalDataSize(0), + _tickLength(0x08), _envDuration(0x30), _timer(0), _drv(driver), _drvOwner(owner), _pcmSfxChanMask(0), _outputVolumeFlags(0), + _fmChanPlaying(0), _musicVolume(Audio::Mixer::kMaxMixerVolume), _sfxVolume(Audio::Mixer::kMaxMixerVolume), _numReservedChannels(0), _numWaveTables(0), _updateOutputVol(false), _ready(false) { #define INTCB(x) &TownsAudioInterfaceInternal::intf_##x @@ -398,9 +395,6 @@ TownsAudioInterfaceInternal::TownsAudioInterfaceInternal(Audio::Mixer *mixer, To memset(_fmChanPitch, 0, sizeof(_fmChanPitch)); memset(_outputLevel, 0, sizeof(_outputLevel)); memset(_outputMute, 0, sizeof(_outputMute)); - - _timerBase = (uint32)(_baserate * 1000000.0f); - _tickLength = 2 * _timerBase; } TownsAudioInterfaceInternal::~TownsAudioInterfaceInternal() { @@ -546,8 +540,8 @@ void TownsAudioInterfaceInternal::nextTickEx(int32 *buffer, uint32 bufferSize) { for (uint32 i = 0; i < bufferSize; i++) { _timer += _tickLength; - while (_timer > 0x514767) { - _timer -= 0x514767; + while (_timer >= _envDuration) { + _timer -= _envDuration; for (int ii = 0; ii < 8; ii++) _pcmChan[ii].updateOutput(); diff --git a/audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.cpp b/audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.cpp index 540c1d943a..0ecf0e45c9 100644 --- a/audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.cpp +++ b/audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.cpp @@ -27,7 +27,7 @@ class TownsPC98_FmSynthOperator { public: - TownsPC98_FmSynthOperator(const uint32 timerbase, const uint32 rtt, const uint8 *rateTable, const uint8 *shiftTable, + TownsPC98_FmSynthOperator(const uint32 tickLength, const uint32 envduration, const uint8 *rateTable, const uint8 *shiftTable, const uint8 *attackDecayTable, const uint32 *frqTable, const uint32 *sineTable, const int32 *tlevelOut, const int32 *detuneTable); ~TownsPC98_FmSynthOperator() {} @@ -57,7 +57,7 @@ protected: void frequency(int freq); EnvelopeState _state; - bool _holdKey; + bool _keyOn; uint32 _feedbackLevel; uint32 _multiple; uint32 _totalLevel; @@ -90,9 +90,9 @@ protected: const int32 *_detnTbl; const uint32 _tickLength; - uint32 _timer; - const uint32 _rtt; + const uint32 _envDuration; int32 _currentLevel; + uint32 _timer; struct EvpState { uint8 rate; @@ -100,12 +100,12 @@ protected: } fs_a, fs_d, fs_s, fs_r; }; -TownsPC98_FmSynthOperator::TownsPC98_FmSynthOperator(const uint32 timerbase, const uint32 rtt, const uint8 *rateTable, const uint8 *shiftTable, +TownsPC98_FmSynthOperator::TownsPC98_FmSynthOperator(const uint32 tickLength, const uint32 envduration, const uint8 *rateTable, const uint8 *shiftTable, const uint8 *attackDecayTable, const uint32 *frqTable, const uint32 *sineTable, const int32 *tlevelOut, const int32 *detuneTable) : - _rtt(rtt), _rateTbl(rateTable), _rshiftTbl(shiftTable), _adTbl(attackDecayTable), _fTbl(frqTable), _sinTbl(sineTable), - _tLvlTbl(tlevelOut), _detnTbl(detuneTable), _tickLength(timerbase * 2), _specifiedAttackRate(0), _specifiedDecayRate(0), + _envDuration(envduration), _rateTbl(rateTable), _rshiftTbl(shiftTable), _adTbl(attackDecayTable), _fTbl(frqTable), _sinTbl(sineTable), + _tLvlTbl(tlevelOut), _detnTbl(detuneTable), _tickLength(tickLength), _specifiedAttackRate(0), _specifiedDecayRate(0), _specifiedReleaseRate(0), _envelopeShapeSpecs(0), _specifiedSustainRate(0), _sustainLevel(0), _phase(0), _shapeState(0), - _shapeScale(0), _state(kEnvReady), _holdKey(false), _timer(0), _keyScale1(0), _keyScale2(0), _freqTemp(0), + _shapeScale(0), _state(kEnvReady), _keyOn(false), _timer(0), _keyScale1(0), _keyScale2(0), _freqTemp(0), _currentLevel(1023), _ampMod(false), _tickCount(0), _phaseIncrement(0) { fs_a.rate = fs_a.shift = fs_d.rate = fs_d.shift = fs_s.rate = fs_s.shift = fs_r.rate = fs_r.shift = 0; @@ -113,20 +113,25 @@ TownsPC98_FmSynthOperator::TownsPC98_FmSynthOperator(const uint32 timerbase, con } void TownsPC98_FmSynthOperator::keyOn() { - if (_holdKey) + if (_keyOn) return; - - _holdKey = true; + + _keyOn = true; + //if (_state == kEnvReady) + _phase = 0; + //if (_state == kEnvReleasing) { + // int32 unused = 0; + // generateOutput(0, 0, unused); + //} _state = kEnvAttacking; - _phase = 0; _shapeState = _envelopeShapeSpecs; } void TownsPC98_FmSynthOperator::keyOff() { - if (!_holdKey) + if (!_keyOn) return; - _holdKey = false; + _keyOn = false; if (_state != kEnvReady) _state = kEnvReleasing; } @@ -183,8 +188,8 @@ void TownsPC98_FmSynthOperator::generateOutput(int32 phasebuf, int32 *feed, int3 return; _timer += _tickLength; - while (_timer > _rtt) { - _timer -= _rtt; + while (_timer >= _envDuration) { + _timer -= _envDuration; ++_tickCount; int32 levelIncrement = 0; @@ -266,7 +271,7 @@ void TownsPC98_FmSynthOperator::generateOutput(int32 phasebuf, int32 *feed, int3 int32 outp = 0; int32 *i = &outp, *o = &outp; - int phaseShift = 0; + int32 phaseShift = 0; if (feed) { o = &feed[0]; @@ -278,8 +283,7 @@ void TownsPC98_FmSynthOperator::generateOutput(int32 phasebuf, int32 *feed, int3 } if (lvlout < 832) { - uint32 index = (lvlout << 3) + _sinTbl[(((int32)((_phase & 0xffff0000) - + phaseShift)) >> 16) & 0x3ff]; + uint32 index = (lvlout << 3) + _sinTbl[(((int32)(_phase & ~0xffff) + phaseShift) >> 16) & 0x3ff]; *i = ((index < 6656) ? _tLvlTbl[index] : 0); } else { *i = 0; @@ -372,10 +376,10 @@ void TownsPC98_FmSynthOperator::reset() { ampModulation(false); } -class TownsPC98_FmSynthSquareSineSource { +class TownsPC98_FmSynthSquareWaveSource { public: - TownsPC98_FmSynthSquareSineSource(const uint32 timerbase, const uint32 rtt); - ~TownsPC98_FmSynthSquareSineSource(); + TownsPC98_FmSynthSquareWaveSource(const uint32 tickLength, const uint32 envduration); + ~TownsPC98_FmSynthSquareWaveSource(); void init(const int *rsTable, const int *rseTable); void reset(); @@ -418,8 +422,8 @@ private: int32 *_tleTable; const uint32 _tickLength; + const uint32 _envDuration; uint32 _timer; - const uint32 _rtt; struct Channel { int tick; @@ -451,7 +455,7 @@ private: #ifndef DISABLE_PC98_RHYTHM_CHANNEL class TownsPC98_FmSynthPercussionSource { public: - TownsPC98_FmSynthPercussionSource(const uint32 timerbase, const uint32 rtt); + TownsPC98_FmSynthPercussionSource(const uint32 tickLength, const uint32 envduration); ~TownsPC98_FmSynthPercussionSource() { delete[] _reg; } @@ -503,8 +507,8 @@ private: uint8 _totalLevel; const uint32 _tickLength; + const uint32 _envDuration; uint32 _timer; - const uint32 _rtt; uint8 **_reg; @@ -517,8 +521,8 @@ private: }; #endif // DISABLE_PC98_RHYTHM_CHANNEL -TownsPC98_FmSynthSquareSineSource::TownsPC98_FmSynthSquareSineSource(const uint32 timerbase, const uint32 rtt) : _tlTable(0), - _rtt(rtt), _tleTable(0), _updateRequest(-1), _tickLength(timerbase * 27), _ready(0), _reg(0), _rand(1), _outN(1), +TownsPC98_FmSynthSquareWaveSource::TownsPC98_FmSynthSquareWaveSource(const uint32 tickLength, const uint32 envduration) : _tlTable(0), + _envDuration(envduration), _tleTable(0), _updateRequest(-1), _tickLength(tickLength), _ready(0), _reg(0), _rand(1), _outN(1), _nTick(0), _evpUpdateCnt(0), _evpTimer(0x1f), _pReslt(0x1f), _attack(0), _cont(false), _evpUpdate(true), _timer(0), _noiseGenerator(0), _chanEnable(0), _envH(0), _envL(0), _flags(0), _evpSwap(0), _volumeT(0x60), _volMaskA(0), _volMaskB(0), _volumeA(Audio::Mixer::kMaxMixerVolume), _volumeB(Audio::Mixer::kMaxMixerVolume) { @@ -545,13 +549,13 @@ TownsPC98_FmSynthSquareSineSource::TownsPC98_FmSynthSquareSineSource(const uint3 reset(); } -TownsPC98_FmSynthSquareSineSource::~TownsPC98_FmSynthSquareSineSource() { +TownsPC98_FmSynthSquareWaveSource::~TownsPC98_FmSynthSquareWaveSource() { delete[] _tlTable; delete[] _tleTable; delete[] _reg; } -void TownsPC98_FmSynthSquareSineSource::init(const int *rsTable, const int *rseTable) { +void TownsPC98_FmSynthSquareWaveSource::init(const int *rsTable, const int *rseTable) { if (_ready) { reset(); return; @@ -586,7 +590,7 @@ void TownsPC98_FmSynthSquareSineSource::init(const int *rsTable, const int *rseT _ready = true; } -void TownsPC98_FmSynthSquareSineSource::reset() { +void TownsPC98_FmSynthSquareWaveSource::reset() { _rand = 1; _outN = 1; _updateRequest = -1; @@ -610,12 +614,12 @@ void TownsPC98_FmSynthSquareSineSource::reset() { writeReg(7, 0xbf, true); } -void TownsPC98_FmSynthSquareSineSource::writeReg(uint8 address, uint8 value, bool force) { +void TownsPC98_FmSynthSquareWaveSource::writeReg(uint8 address, uint8 value, bool force) { if (!_ready) return; if (address > 13) { - warning("TownsPC98_FmSynthSquareSineSource: unsupported reg address: %d", address); + warning("TownsPC98_FmSynthSquareWaveSource: unsupported reg address: %d", address); return; } @@ -632,7 +636,7 @@ void TownsPC98_FmSynthSquareSineSource::writeReg(uint8 address, uint8 value, boo return; if (_updateRequest >= 63) { - warning("TownsPC98_FmSynthSquareSineSource: event buffer overflow"); + warning("TownsPC98_FmSynthSquareWaveSource: event buffer overflow"); _updateRequest = -1; } _updateRequestBuf[++_updateRequest] = value; @@ -643,21 +647,21 @@ void TownsPC98_FmSynthSquareSineSource::writeReg(uint8 address, uint8 value, boo *_reg[address] = value; } -uint8 TownsPC98_FmSynthSquareSineSource::readReg(uint8 address) const { +uint8 TownsPC98_FmSynthSquareWaveSource::readReg(uint8 address) const { if (!_ready || address > 13) return 0; return *_reg[address]; } -void TownsPC98_FmSynthSquareSineSource::nextTick(int32 *buffer, uint32 bufferSize) { +void TownsPC98_FmSynthSquareWaveSource::nextTick(int32 *buffer, uint32 bufferSize) { if (!_ready) return; for (uint32 i = 0; i < bufferSize; i++) { _timer += _tickLength; - while (_timer > _rtt) { - _timer -= _rtt; + while (_timer >= _envDuration) { + _timer -= _envDuration; if (++_nTick >= (_noiseGenerator & 0x1f)) { if ((_rand + 1) & 2) @@ -697,6 +701,9 @@ void TownsPC98_FmSynthSquareSineSource::nextTick(int32 *buffer, uint32 bufferSiz int32 finOut = 0; for (int ii = 0; ii < 3; ii++) { + if (!_channels[ii].vol) + continue; + int32 finOutTemp = ((_channels[ii].vol >> 4) & 1) ? _tleTable[_channels[ii].out ? _pReslt : 0] : _tlTable[_channels[ii].out ? (_channels[ii].vol & 0x0f) : 0]; if ((1 << ii) & _volMaskA) @@ -715,7 +722,7 @@ void TownsPC98_FmSynthSquareSineSource::nextTick(int32 *buffer, uint32 bufferSiz } } -void TownsPC98_FmSynthSquareSineSource::updateRegs() { +void TownsPC98_FmSynthSquareWaveSource::updateRegs() { for (int i = 0; i < _updateRequest;) { uint8 b = _updateRequestBuf[i++]; uint8 a = _updateRequestBuf[i++]; @@ -734,8 +741,8 @@ void TownsPC98_FmSynthSquareSineSource::updateRegs() { } #ifndef DISABLE_PC98_RHYTHM_CHANNEL -TownsPC98_FmSynthPercussionSource::TownsPC98_FmSynthPercussionSource(const uint32 timerbase, const uint32 rtt) : - _rtt(rtt), _tickLength(timerbase * 2), _timer(0), _totalLevel(0), _volMaskA(0), _volMaskB(0), +TownsPC98_FmSynthPercussionSource::TownsPC98_FmSynthPercussionSource(const uint32 tickLength, const uint32 envduration) : + _envDuration(envduration), _tickLength(tickLength), _timer(0), _totalLevel(0), _volMaskA(0), _volMaskB(0), _volumeA(Audio::Mixer::kMaxMixerVolume), _volumeB(Audio::Mixer::kMaxMixerVolume), _ready(false) { memset(_rhChan, 0, sizeof(RhtChannel) * 6); @@ -876,8 +883,8 @@ void TownsPC98_FmSynthPercussionSource::nextTick(int32 *buffer, uint32 bufferSiz for (uint32 i = 0; i < bufferSize; i++) { _timer += _tickLength; - while (_timer > _rtt) { - _timer -= _rtt; + while (_timer >= _envDuration) { + _timer -= _envDuration; for (int ii = 0; ii < 6; ii++) { RhtChannel *s = &_rhChan[ii]; @@ -949,7 +956,13 @@ TownsPC98_FmSynth::TownsPC98_FmSynth(Audio::Mixer *mixer, EmuType type) : _numChan(type == kType26 ? 3 : 6), _numSSG(type == kTypeTowns ? 0 : 3), _hasPercussion(type == kType86 ? true : false), _oprRates(0), _oprRateshift(0), _oprAttackDecay(0), _oprFrq(0), _oprSinTbl(0), _oprLevelOut(0), _oprDetune(0), - _rtt(type == kTypeTowns ? 0x514767 : 0x5B8D80), _baserate(55125.0f / (float)mixer->getOutputRate()), + _internalRate((type == kTypeTowns ? 7670454 : (type == kType86 ? 7987000 : 3993600))), + _renderBuffer(0), _renderBufferSize(0), _numPending(0), _offsPending(0), +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES + _waitCycleRemainder(0), + _samplesPerWaitCycle(type == kType26 ? 72 : 144), +#endif + _outputRate(mixer->getOutputRate()), _rateScale(type == kType26 ? 0 : 1), _volMaskA(0), _volMaskB(0), _volumeA(255), _volumeB(255), _ready(false) { memset(&_timers[0], 0, sizeof(ChipTimer)); @@ -958,8 +971,13 @@ TownsPC98_FmSynth::TownsPC98_FmSynth(Audio::Mixer *mixer, EmuType type) : memset(_registers[0], 0, 255); memset(_registers[1], 0, 255); - _timers[0].cb = _timers[1].cb = &TownsPC98_FmSynth::idleTimerCallback; - _timerbase = (uint32)(_baserate * 1000000.0f); + _timerProcIdle = new ChipTimerProc(this, &TownsPC98_FmSynth::idleTimerCallback); + _timerProcA = new ChipTimerProc(this, &TownsPC98_FmSynth::timerCallbackA); + _timerProcB = new ChipTimerProc(this, &TownsPC98_FmSynth::timerCallbackB); + + _timers[0].cb = _timers[1].cb = _timerProcIdle; + _rateConvCnt = _outRateMult = _outputRate * 72; + _predSmpCount = ((float)_internalRate / 72.0f) / (float)_outputRate; } TownsPC98_FmSynth::~TownsPC98_FmSynth() { @@ -980,6 +998,13 @@ TownsPC98_FmSynth::~TownsPC98_FmSynth() { delete[] _oprSinTbl; delete[] _oprLevelOut; delete[] _oprDetune; + + delete[] _renderBuffer; + + _timers[0].cb = _timers[1].cb = 0; + delete _timerProcA; + delete _timerProcB; + delete _timerProcIdle; } bool TownsPC98_FmSynth::init() { @@ -993,23 +1018,23 @@ bool TownsPC98_FmSynth::init() { _chanInternal = new ChanInternal[_numChan]; for (int i = 0; i < _numChan; i++) { for (int j = 0; j < 4; ++j) - _chanInternal[i].opr[j] = new TownsPC98_FmSynthOperator(_timerbase, _rtt, _oprRates, _oprRateshift, _oprAttackDecay, _oprFrq, _oprSinTbl, _oprLevelOut, _oprDetune); + _chanInternal[i].opr[j] = new TownsPC98_FmSynthOperator(48 >> _rateScale, 0x90, _oprRates, _oprRateshift, _oprAttackDecay, _oprFrq, _oprSinTbl, _oprLevelOut, _oprDetune); } if (_numSSG) { - _ssg = new TownsPC98_FmSynthSquareSineSource(_timerbase, _rtt); + _ssg = new TownsPC98_FmSynthSquareWaveSource((48 >> _rateScale) * 9, 0x60); _ssg->init(&_ssgTables[0], &_ssgTables[16]); } #ifndef DISABLE_PC98_RHYTHM_CHANNEL if (_hasPercussion) { - _prc = new TownsPC98_FmSynthPercussionSource(_timerbase, _rtt); + _prc = new TownsPC98_FmSynthPercussionSource(48 >> _rateScale, 0x90); _prc->init(_percussionData); } #endif - _timers[0].cb = &TownsPC98_FmSynth::timerCallbackA; - _timers[1].cb = &TownsPC98_FmSynth::timerCallbackB; + _timers[0].cb = _timerProcA; + _timers[1].cb = _timerProcB; _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); @@ -1026,7 +1051,7 @@ void TownsPC98_FmSynth::reset() { for (int i = 0; i < _numChan; i++) { for (int ii = 0; ii < 4; ii++) _chanInternal[i].opr[ii]->reset(); - memset(_chanInternal[i].feedbuf, 0, 3 * sizeof(int32)); + _chanInternal[i].fbClear(); _chanInternal[i].algorithm = 0; _chanInternal[i].enableLeft = _chanInternal[i].enableRight = true; _chanInternal[i].updateEnvelopeParameters = false; @@ -1035,6 +1060,11 @@ void TownsPC98_FmSynth::reset() { memset(_registers[0], 0, 255); memset(_registers[1], 0, 255); +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES + _waitCycleElapsedWrites.clear(); + _waitCycleRemainder = 0; +#endif + writeReg(0, 0x27, 0x33); if (_ssg) @@ -1056,6 +1086,282 @@ void TownsPC98_FmSynth::writeReg(uint8 part, uint8 regAddress, uint8 value) { return; } +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES + if (_waitCycleRemainder && regAddress > 0x0f) { + _waitCycleElapsedWrites.push_back(RegEntry(part, regAddress, value)); + return; + } +#endif + + writeRegInternal(part, regAddress, value); + +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES + startWaitCycle(); +#endif +} + +uint8 TownsPC98_FmSynth::readReg(uint8 part, uint8 regAddress) { + Common::StackLock lock(_mutex); + if (!_ready || part > 1) + return 0; + + if (!(regAddress & 0xF0) && _ssg) + return _ssg->readReg(regAddress & 0x0F); +#ifdef DISABLE_PC98_RHYTHM_CHANNEL + else if ((regAddress & 0xF0) == 0x10) + return 0; +#else + else if ((regAddress & 0xF0) == 0x10 && _prc) + return _prc->readReg(regAddress & 0x0F); +#endif + + return _registers[regAddress][part]; +} + +int TownsPC98_FmSynth::readBuffer(int16 *buffer, const int numSamples) { + Common::StackLock lock(_mutex); + if (!_ready) + return 0; + + // This assumes that the numSamples parameter will be the same on most (if not on all) calls to readBuffer(), + // although I don't know whether this is true for all backends. There is no need to reallocate the temp + // buffer every time, unless its size needs to be increased. + int requiredSize = MAX(numSamples, (int)(_predSmpCount * numSamples) + 2); + if (_renderBufferSize < requiredSize) { + if (_numPending) { + // I seriously doubt that this will ever come up (if not alone for the fact that there shouldn't + // actually be any reallocations). But if it does I'd like to implement a fix for it. + warning("TownsPC98_FmSynth::readBuffer(): %d samples lost during buffer reallocation.", _numPending); + _numPending = _offsPending = 0; + } + delete[] _renderBuffer; + _renderBufferSize = requiredSize; + _renderBuffer = new int32[_renderBufferSize]; + memset(_renderBuffer, 0, sizeof(int32) * _renderBufferSize); + } + + int outSamplesLeft = numSamples >> 1; + int inSamplesLeft = (int)(_predSmpCount * outSamplesLeft) + 1; + + while (_ready && outSamplesLeft) { + int render = inSamplesLeft; + + for (int i = 0; i < 2; i++) { + if (_timers[i].enabled && _timers[i].cb) { + if (!_timers[i].smpTillCb) { + if (_timers[i].cb) { + if (_timers[i].cb->isValid()) + (*_timers[i].cb)(); + } + _timers[i].smpTillCb = _timers[i].smpPerCb; + _timers[i].smpTillCbRem += _timers[i].smpPerCbRem; + if (_timers[i].smpTillCbRem >= 1000000) { + _timers[i].smpTillCb++; + _timers[i].smpTillCbRem -= 1000000; + } + } + render = MIN(render, _timers[i].smpTillCb); + } + } + + render = MAX(render - (_offsPending + _numPending), 0); +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES + if (_waitCycleRemainder) + render = MIN(render, _waitCycleRemainder); +#endif + int32 *pos = _renderBuffer; + if (_numPending) + pos += ((_offsPending + _numPending) << 1); + + for (int i = 0; i < 2; i++) { + if (_timers[i].enabled && _timers[i].cb) + _timers[i].smpTillCb -= render; + } + + if (render) { + // All rendering passes add their newly created samples on top of the currently buffered samples. + // So the buffer has to be cleared before the first pass... + memset(pos, 0, sizeof(int32) * (render << 1)); + + nextTick(pos, render); + + if (_ssg) + _ssg->nextTick(pos, render); +#ifndef DISABLE_PC98_RHYTHM_CHANNEL + if (_prc) + _prc->nextTick(pos, render); +#endif + nextTickEx(pos, render); + } + +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES + if (_waitCycleRemainder) { + _waitCycleRemainder -= render; + while (!_waitCycleElapsedWrites.empty() && !_waitCycleRemainder) { + RegEntry r = _waitCycleElapsedWrites.remove_at(0); + if (r.part == 0xFF) + _waitCycleRemainder = _samplesPerWaitCycle; + else + writeRegInternal(r.part, r.reg, r.val); + } + } +#endif + pos = _renderBuffer; + if (_numPending) + pos += (_offsPending << 1); + + int consumed = 0; + // Convert rate to the mixer output rate. I don't want to leave that to the mixer, since doing + // it here allows me the best control over the precise invocation of the timer callbacks. + for (; consumed < render + _numPending && outSamplesLeft; ++consumed) { + for (_rateConvCnt -= _outRateMult; _rateConvCnt <= 0 && outSamplesLeft; --outSamplesLeft) { + _rateConvCnt += _internalRate; + *buffer++ = (int16)CLIP<int32>(pos[consumed << 1], -32767, 32767); + *buffer++ = (int16)CLIP<int32>(pos[(consumed << 1) + 1], -32767, 32767); + } + } + + inSamplesLeft -= render; + _offsPending = consumed - _numPending; + _numPending = render + _numPending - consumed; + } + + return numSamples; +} + +bool TownsPC98_FmSynth::isStereo() const { + return true; +} + +bool TownsPC98_FmSynth::endOfData() const { + return false; +} + +int TownsPC98_FmSynth::getRate() const { + return _outputRate; +} + +void TownsPC98_FmSynth::deinit() { + _mixer->stopHandle(_soundHandle); + _ready = false; + _timers[0].cb = _timers[1].cb = _timerProcIdle; +} + +void TownsPC98_FmSynth::setVolumeIntern(int volA, int volB) { + Common::StackLock lock(_mutex); + _volumeA = CLIP<uint16>(volA, 0, Audio::Mixer::kMaxMixerVolume); + _volumeB = CLIP<uint16>(volB, 0, Audio::Mixer::kMaxMixerVolume); + if (_ssg) + _ssg->setVolumeIntern(_volumeA, _volumeB); +#ifndef DISABLE_PC98_RHYTHM_CHANNEL + if (_prc) + _prc->setVolumeIntern(_volumeA, _volumeB); +#endif +} + +void TownsPC98_FmSynth::setVolumeChannelMasks(int channelMaskA, int channelMaskB) { + Common::StackLock lock(_mutex); + _volMaskA = channelMaskA; + _volMaskB = channelMaskB; + if (_ssg) + _ssg->setVolumeChannelMasks(_volMaskA >> _numChan, _volMaskB >> _numChan); +#ifndef DISABLE_PC98_RHYTHM_CHANNEL + if (_prc) + _prc->setVolumeChannelMasks(_volMaskA >> (_numChan + _numSSG), _volMaskB >> (_numChan + _numSSG)); +#endif +} + +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES +void TownsPC98_FmSynth::startWaitCycle() { + if (_waitCycleRemainder) + _waitCycleElapsedWrites.push_back(RegEntry(0xFF, 0xFF, 0xFF)); + else + _waitCycleRemainder = _samplesPerWaitCycle; +} +#endif + +void TownsPC98_FmSynth::setLevelSSG(int vol) { + Common::StackLock lock(_mutex); + if (_ssg) + _ssg->setOutputLevel(vol); +} + +void TownsPC98_FmSynth::generateTables() { + delete[] _oprRates; + _oprRates = new uint8[130]; + + WRITE_BE_UINT32(_oprRates + 32, _numChan == 6 ? 0x90900000 : 0x00081018); + WRITE_BE_UINT32(_oprRates + 36, _numChan == 6 ? 0x00001010 : 0x00081018); + memset(_oprRates, 0x90, 32); + memset(&_oprRates[96], 0x80, 34); + uint8 *dst = (uint8 *)_oprRates + 40; + for (int i = 0; i < 40; i += 4) + WRITE_BE_UINT32(dst + i, 0x00081018); + dst += 40; + for (uint8 i = 0; i < 16; i ++) { + uint8 v = (i < 12) ? i : 12; + *dst++ = ((4 + v) << 3); + } + + delete[] _oprRateshift; + _oprRateshift = new uint8[130]; + memset(_oprRateshift, 0, 130); + dst = (uint8 *)_oprRateshift + 32; + for (int i = 11; i; i--) { + memset(dst, i, 4); + dst += 4; + } + + delete[] _oprFrq; + _oprFrq = new uint32[0x1000]; + for (uint32 i = 0; i < 0x1000; i++) + _oprFrq[i] = (uint32)i << (11 - _rateScale); + + delete[] _oprAttackDecay; + _oprAttackDecay = new uint8[152]; + memset(_oprAttackDecay, 0, 152); + for (int i = 0; i < 36; i++) + WRITE_BE_UINT32(_oprAttackDecay + (i << 2), _adtStat[i]); + + delete[] _oprSinTbl; + _oprSinTbl = new uint32[1024]; + for (int i = 0; i < 1024; i++) { + double val = sin((double)(((i << 1) + 1) * M_PI / 1024.0)); + double d_dcb = log(1.0 / (double)ABS(val)) / log(2.0) * 256.0; + int32 i_dcb = (int32)(2.0 * d_dcb); + i_dcb = (i_dcb & 1) ? (i_dcb >> 1) + 1 : (i_dcb >> 1); + _oprSinTbl[i] = (i_dcb << 1) + (val >= 0.0 ? 0 : 1); + } + + delete[] _oprLevelOut; + _oprLevelOut = new int32[0x1a00]; + for (int i = 0; i < 256; i++) { + double val = floor(65536.0 / pow(2.0, 0.00390625 * (double)(1 + i))); + int32 val_int = ((int32) val) >> 4; + _oprLevelOut[i << 1] = (val_int & 1) ? ((val_int >> 1) + 1) << 2 : (val_int >> 1) << 2; + _oprLevelOut[(i << 1) + 1] = -_oprLevelOut[i << 1]; + for (int ii = 1; ii < 13; ++ii) { + _oprLevelOut[(i << 1) + (ii << 9)] = _oprLevelOut[i << 1] >> ii; + _oprLevelOut[(i << 1) + (ii << 9) + 1] = -_oprLevelOut[(i << 1) + (ii << 9)]; + } + } + + uint8 *dtt = new uint8[128]; + memset(dtt, 0, 36); + memset(&dtt[36], 1, 8); + memcpy(&dtt[44], _detSrc, 84); + + delete[] _oprDetune; + _oprDetune = new int32[256]; + for (int i = 0; i < 128; i++) { + _oprDetune[i] = (int32)dtt[i] << (6 - _rateScale); + _oprDetune[i + 128] = -_oprDetune[i]; + } + + delete[] dtt; +} + +void TownsPC98_FmSynth::writeRegInternal(uint8 part, uint8 regAddress, uint8 value) { static const uint8 oprOrdr[] = { 0, 2, 1, 3 }; _registers[regAddress][part] = value; @@ -1088,25 +1394,29 @@ void TownsPC98_FmSynth::writeReg(uint8 part, uint8 regAddress, uint8 value) { switch (h) { case 0x00: - // ssg - if (_ssg) + if (part) { /*extadpcm*/ } + else if (_ssg) _ssg->writeReg(l, value); break; case 0x10: + if (part) { /*extadpcm*/ } #ifndef DISABLE_PC98_RHYTHM_CHANNEL - // pcm rhythm channel - if (_prc) + else if (_prc) _prc->writeReg(l, value); #endif break; case 0x20: - if (l == 8) { + if (part) {} + else if (l == 8) { // Key on/off for (int i = 0; i < 4; i++) { - if ((value >> (4 + i)) & 1) + if ((value >> (4 + i)) & 1) { + if (i == 0) + c->fbClear(); co[i]->keyOn(); - else + } else { co[i]->keyOff(); + } } } else if (l == 4) { // Timer A @@ -1119,13 +1429,13 @@ void TownsPC98_FmSynth::writeReg(uint8 part, uint8 regAddress, uint8 value) { _timers[1].value = value & 0xff; } else if (l == 7) { if (value & 1) { - float spc = (float)(0x400 - _timers[0].value) / _baserate; + int spc = (0x400 - _timers[0].value) << _rateScale; if (spc < 1) { warning("TownsPC98_FmSynth: Invalid Timer A setting: %d", _timers[0].value); spc = 1; } - _timers[0].smpPerCb = (int32) spc; + _timers[0].smpPerCb = (int32)spc; _timers[0].smpPerCbRem = (uint32)((spc - (float)_timers[0].smpPerCb) * 1000000.0f); _timers[0].smpTillCb = _timers[0].smpPerCb; _timers[0].smpTillCbRem = _timers[0].smpPerCbRem; @@ -1135,13 +1445,13 @@ void TownsPC98_FmSynth::writeReg(uint8 part, uint8 regAddress, uint8 value) { } if (value & 2) { - float spc = (float)(0x100 - _timers[1].value) * 16.0f / _baserate; + int spc = ((0x100 - _timers[1].value) << 4) << _rateScale; if (spc < 1) { warning("TownsPC98_FmSynth: Invalid Timer B setting: %d", _timers[1].value); spc = 1; } - _timers[1].smpPerCb = (int32) spc; + _timers[1].smpPerCb = (int32)spc; _timers[1].smpPerCbRem = (uint32)((spc - (float)_timers[1].smpPerCb) * 1000000.0f); _timers[1].smpTillCb = _timers[1].smpPerCb; _timers[1].smpTillCbRem = _timers[1].smpPerCbRem; @@ -1255,211 +1565,6 @@ void TownsPC98_FmSynth::writeReg(uint8 part, uint8 regAddress, uint8 value) { } } -uint8 TownsPC98_FmSynth::readReg(uint8 part, uint8 regAddress) { - Common::StackLock lock(_mutex); - if (!_ready || part > 1) - return 0; - - if (!(regAddress & 0xF0) && _ssg) - return _ssg->readReg(regAddress & 0x0F); -#ifdef DISABLE_PC98_RHYTHM_CHANNEL - else if ((regAddress & 0xF0) == 0x10) - return 0; -#else - else if ((regAddress & 0xF0) == 0x10 && _prc) - return _prc->readReg(regAddress & 0x0F); -#endif - - return _registers[regAddress][part]; -} - -int TownsPC98_FmSynth::readBuffer(int16 *buffer, const int numSamples) { - Common::StackLock lock(_mutex); - memset(buffer, 0, sizeof(int16) * numSamples); - int32 *tmp = new int32[numSamples]; - int32 *tmpStart = tmp; - memset(tmp, 0, sizeof(int32) * numSamples); - int32 samplesLeft = numSamples >> 1; - - while (_ready && samplesLeft) { - int32 render = samplesLeft; - - for (int i = 0; i < 2; i++) { - if (_timers[i].enabled && _timers[i].cb) { - if (!_timers[i].smpTillCb) { - - (this->*_timers[i].cb)(); - - _timers[i].smpTillCb = _timers[i].smpPerCb; - - _timers[i].smpTillCbRem += _timers[i].smpPerCbRem; - if (_timers[i].smpTillCbRem >= _timerbase) { - _timers[i].smpTillCb++; - _timers[i].smpTillCbRem -= _timerbase; - } - } - render = MIN(render, _timers[i].smpTillCb); - } - } - - samplesLeft -= render; - - for (int i = 0; i < 2; i++) { - if (_timers[i].enabled && _timers[i].cb) { - _timers[i].smpTillCb -= render; - } - } - - nextTick(tmp, render); - - if (_ssg) - _ssg->nextTick(tmp, render); -#ifndef DISABLE_PC98_RHYTHM_CHANNEL - if (_prc) - _prc->nextTick(tmp, render); -#endif - - nextTickEx(tmp, render); - - for (int i = 0; i < render; ++i) { - int32 l = CLIP<int32>(tmp[i << 1], -32767, 32767); - buffer[i << 1] = (int16) l; - int32 r = CLIP<int32>(tmp[(i << 1) + 1], -32767, 32767); - buffer[(i << 1) + 1] = (int16) r; - } - - buffer += (render << 1); - tmp += (render << 1); - } - - delete[] tmpStart; - - return numSamples; -} - -bool TownsPC98_FmSynth::isStereo() const { - return true; -} - -bool TownsPC98_FmSynth::endOfData() const { - return false; -} - -int TownsPC98_FmSynth::getRate() const { - return _mixer->getOutputRate(); -} - -void TownsPC98_FmSynth::deinit() { - _mixer->stopHandle(_soundHandle); - _ready = false; - _timers[0].cb = _timers[1].cb = &TownsPC98_FmSynth::idleTimerCallback; -} - -void TownsPC98_FmSynth::setVolumeIntern(int volA, int volB) { - Common::StackLock lock(_mutex); - _volumeA = CLIP<uint16>(volA, 0, Audio::Mixer::kMaxMixerVolume); - _volumeB = CLIP<uint16>(volB, 0, Audio::Mixer::kMaxMixerVolume); - if (_ssg) - _ssg->setVolumeIntern(_volumeA, _volumeB); -#ifndef DISABLE_PC98_RHYTHM_CHANNEL - if (_prc) - _prc->setVolumeIntern(_volumeA, _volumeB); -#endif -} - -void TownsPC98_FmSynth::setVolumeChannelMasks(int channelMaskA, int channelMaskB) { - Common::StackLock lock(_mutex); - _volMaskA = channelMaskA; - _volMaskB = channelMaskB; - if (_ssg) - _ssg->setVolumeChannelMasks(_volMaskA >> _numChan, _volMaskB >> _numChan); -#ifndef DISABLE_PC98_RHYTHM_CHANNEL - if (_prc) - _prc->setVolumeChannelMasks(_volMaskA >> (_numChan + _numSSG), _volMaskB >> (_numChan + _numSSG)); -#endif -} - -void TownsPC98_FmSynth::setLevelSSG(int vol) { - Common::StackLock lock(_mutex); - if (_ssg) - _ssg->setOutputLevel(vol); -} - -void TownsPC98_FmSynth::generateTables() { - delete[] _oprRates; - _oprRates = new uint8[130]; - - WRITE_BE_UINT32(_oprRates + 32, _numChan == 6 ? 0x90900000 : 0x00081018); - WRITE_BE_UINT32(_oprRates + 36, _numChan == 6 ? 0x00001010 : 0x00081018); - memset(_oprRates, 0x90, 32); - memset(&_oprRates[96], 0x80, 34); - uint8 *dst = (uint8 *)_oprRates + 40; - for (int i = 0; i < 40; i += 4) - WRITE_BE_UINT32(dst + i, 0x00081018); - dst += 40; - for (uint8 i = 0; i < 16; i ++) { - uint8 v = (i < 12) ? i : 12; - *dst++ = ((4 + v) << 3); - } - - delete[] _oprRateshift; - _oprRateshift = new uint8[130]; - memset(_oprRateshift, 0, 130); - dst = (uint8 *)_oprRateshift + 32; - for (int i = 11; i; i--) { - memset(dst, i, 4); - dst += 4; - } - - delete[] _oprFrq; - _oprFrq = new uint32[0x1000]; - for (uint32 i = 0; i < 0x1000; i++) - _oprFrq[i] = (uint32)(_baserate * (float)(i << 11)); - - delete[] _oprAttackDecay; - _oprAttackDecay = new uint8[152]; - memset(_oprAttackDecay, 0, 152); - for (int i = 0; i < 36; i++) - WRITE_BE_UINT32(_oprAttackDecay + (i << 2), _adtStat[i]); - - delete[] _oprSinTbl; - _oprSinTbl = new uint32[1024]; - for (int i = 0; i < 1024; i++) { - double val = sin((double)(((i << 1) + 1) * M_PI / 1024.0)); - double d_dcb = log(1.0 / (double)ABS(val)) / log(2.0) * 256.0; - int32 i_dcb = (int32)(2.0 * d_dcb); - i_dcb = (i_dcb & 1) ? (i_dcb >> 1) + 1 : (i_dcb >> 1); - _oprSinTbl[i] = (i_dcb << 1) + (val >= 0.0 ? 0 : 1); - } - - delete[] _oprLevelOut; - _oprLevelOut = new int32[0x1a00]; - for (int i = 0; i < 256; i++) { - double val = floor(65536.0 / pow(2.0, 0.00390625 * (double)(1 + i))); - int32 val_int = ((int32) val) >> 4; - _oprLevelOut[i << 1] = (val_int & 1) ? ((val_int >> 1) + 1) << 2 : (val_int >> 1) << 2; - _oprLevelOut[(i << 1) + 1] = -_oprLevelOut[i << 1]; - for (int ii = 1; ii < 13; ++ii) { - _oprLevelOut[(i << 1) + (ii << 9)] = _oprLevelOut[i << 1] >> ii; - _oprLevelOut[(i << 1) + (ii << 9) + 1] = -_oprLevelOut[(i << 1) + (ii << 9)]; - } - } - - uint8 *dtt = new uint8[128]; - memset(dtt, 0, 36); - memset(&dtt[36], 1, 8); - memcpy(&dtt[44], _detSrc, 84); - - delete[] _oprDetune; - _oprDetune = new int32[256]; - for (int i = 0; i < 128; i++) { - _oprDetune[i] = (int32)((float)dtt[i] * _baserate * 64.0); - _oprDetune[i + 128] = -_oprDetune[i]; - } - - delete[] dtt; -} - void TownsPC98_FmSynth::nextTick(int32 *buffer, uint32 bufferSize) { if (!_ready) return; diff --git a/audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h b/audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h index 730dbecb16..05f83867bf 100644 --- a/audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h +++ b/audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.h @@ -26,6 +26,8 @@ #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/mutex.h" +#include "common/func.h" +#include "common/array.h" #ifdef __DS__ /* This disables the rhythm channel when emulating the PC-98 type 86 sound card. @@ -34,11 +36,23 @@ * (very rare) PC-98 versions of Legend of Kyrandia 2 and Lands of Lore. Music will * still be okay, just missing a couple of rhythm instruments. */ -#define DISABLE_PC98_RHYTHM_CHANNEL +#define DISABLE_PC98_RHYTHM_CHANNEL #endif +/* Experimental code for emulation of the chip's busy flag wait cycle. + * Explanation: + * Before attempting a port write a client application would usually read the chip's + * busy flag and remain in a loop until the flag is cleared. This does not work with + * an emulator that is on the same thread as the client code (the busy flag will never + * clear). Instead, I emulate a wait cycle by withholding (enqueueing) incoming register + * writes for the duration of the wait cycle. + * For now I have disabled this with an #ifdef since I haven't seen any impact on the + * sound. + */ +//#define ENABLE_SNDTOWNS98_WAITCYCLES + class TownsPC98_FmSynthOperator; -class TownsPC98_FmSynthSquareSineSource; +class TownsPC98_FmSynthSquareWaveSource; #ifndef DISABLE_PC98_RHYTHM_CHANNEL class TownsPC98_FmSynthPercussionSource; #endif @@ -92,6 +106,7 @@ protected: void setVolumeIntern(int volA, int volB); void setVolumeChannelMasks(int channelMaskA, int channelMaskB); + // This allows to balance out the fm/ssg levels. void setLevelSSG(int vol); const int _numChan; @@ -102,8 +117,13 @@ protected: private: void generateTables(); + void writeRegInternal(uint8 part, uint8 regAddress, uint8 value); void nextTick(int32 *buffer, uint32 bufferSize); +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES + void startWaitCycle(); +#endif + struct ChanInternal { ChanInternal(); ~ChanInternal(); @@ -114,6 +134,9 @@ private: void frqModSensitivity(uint32 value) { frqModSvty = value << 5; } + void fbClear() { + feedbuf[0] = feedbuf[1] = feedbuf[2] = 0; + } bool enableLeft; bool enableRight; @@ -127,7 +150,7 @@ private: TownsPC98_FmSynthOperator *opr[4]; }; - TownsPC98_FmSynthSquareSineSource *_ssg; + TownsPC98_FmSynthSquareWaveSource *_ssg; #ifndef DISABLE_PC98_RHYTHM_CHANNEL TownsPC98_FmSynthPercussionSource *_prc; #endif @@ -141,7 +164,10 @@ private: int32 *_oprLevelOut; int32 *_oprDetune; - typedef void (TownsPC98_FmSynth::*ChipTimerProc)(); + typedef Common::Functor0Mem<void, TownsPC98_FmSynth> ChipTimerProc; + ChipTimerProc *_timerProcIdle; + ChipTimerProc *_timerProcA; + ChipTimerProc *_timerProcB; void idleTimerCallback() {} struct ChipTimer { @@ -153,7 +179,7 @@ private: int32 smpPerCb; uint32 smpPerCbRem; - ChipTimerProc cb; + ChipTimerProc *cb; }; ChipTimer _timers[2]; @@ -161,9 +187,30 @@ private: int _volMaskA, _volMaskB; uint16 _volumeA, _volumeB; - const float _baserate; - uint32 _timerbase; - uint32 _rtt; + int32 *_renderBuffer; + int _renderBufferSize; + int _numPending; + int _offsPending; + int _rateScale; + int _outRateMult; + int _rateConvCnt; + float _predSmpCount; + const int _internalRate; + const int _outputRate; + +#ifdef ENABLE_SNDTOWNS98_WAITCYCLES + int _waitCycleRemainder; + const int _samplesPerWaitCycle; + + struct RegEntry { + RegEntry(uint8 p, uint8 r, uint8 v) : part(p), reg(r), val(v) {} + uint8 part; + uint8 reg; + uint8 val; + }; + + Common::Array<RegEntry> _waitCycleElapsedWrites; +#endif uint8 _registers[255][2]; |