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authorMatthew Hoops2011-07-10 15:20:33 -0400
committerMatthew Hoops2011-07-10 15:50:47 -0400
commitc46aa548d6d8a1eabb968bfd0152215490bf746c (patch)
tree2d69f3ce5415f13a1b55af1f7efc5a5b43b1c4f4 /audio
parent0d02cc0ef5efe1ed3d16904f6622fa9cd520be1d (diff)
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AUDIO: Fix remaining AAC bugs by decoding with the same AAC context
This introduces a new Audio::Codec class, based on DrMcCoy's solution for WMA in eos.
Diffstat (limited to 'audio')
-rw-r--r--audio/decoders/aac.cpp120
-rw-r--r--audio/decoders/aac.h12
-rw-r--r--audio/decoders/codec.h47
-rw-r--r--audio/decoders/quicktime.cpp41
-rw-r--r--audio/decoders/quicktime_intern.h5
5 files changed, 127 insertions, 98 deletions
diff --git a/audio/decoders/aac.cpp b/audio/decoders/aac.cpp
index 874062a702..50325dc9f0 100644
--- a/audio/decoders/aac.cpp
+++ b/audio/decoders/aac.cpp
@@ -28,74 +28,34 @@
#ifdef USE_FAAD
#include "common/debug.h"
+#include "common/memstream.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "audio/audiostream.h"
+#include "audio/decoders/codec.h"
+#include "audio/decoders/raw.h"
#include <neaacdec.h>
namespace Audio {
-class AACStream : public AudioStream {
+class AACDecoder : public Codec {
public:
- AACStream(Common::SeekableReadStream *stream,
- DisposeAfterUse::Flag disposeStream,
- Common::SeekableReadStream *extraData,
+ AACDecoder(Common::SeekableReadStream *extraData,
DisposeAfterUse::Flag disposeExtraData);
- ~AACStream();
+ ~AACDecoder();
- int readBuffer(int16 *buffer, const int numSamples);
-
- bool endOfData() const { return _inBufferPos >= _inBufferSize && !_remainingSamples; }
- bool isStereo() const { return _channels == 2; }
- int getRate() const { return _rate; }
+ AudioStream *decodeFrame(Common::SeekableReadStream &stream);
private:
NeAACDecHandle _handle;
byte _channels;
unsigned long _rate;
-
- byte *_inBuffer;
- uint32 _inBufferSize;
- uint32 _inBufferPos;
-
- int16 *_remainingSamples;
- uint32 _remainingSamplesSize;
- uint32 _remainingSamplesPos;
-
- void init(Common::SeekableReadStream *extraData);
};
-AACStream::AACStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeStream,
- Common::SeekableReadStream *extraData, DisposeAfterUse::Flag disposeExtraData) {
-
- _remainingSamples = 0;
- _inBufferPos = 0;
-
- init(extraData);
-
- // Copy all the data to a pointer so it can be passed through
- // (At least MPEG-4 chunks shouldn't be large)
- _inBufferSize = stream->size();
- _inBuffer = new byte[_inBufferSize];
- stream->read(_inBuffer, _inBufferSize);
-
- if (disposeStream == DisposeAfterUse::YES)
- delete stream;
-
- if (disposeExtraData == DisposeAfterUse::YES)
- delete extraData;
-}
-
-AACStream::~AACStream() {
- NeAACDecClose(_handle);
- delete[] _inBuffer;
- delete[] _remainingSamples;
-}
-
-void AACStream::init(Common::SeekableReadStream *extraData) {
+AACDecoder::AACDecoder(Common::SeekableReadStream *extraData, DisposeAfterUse::Flag disposeExtraData) {
// Open the library
_handle = NeAACDecOpen();
@@ -117,59 +77,55 @@ void AACStream::init(Common::SeekableReadStream *extraData) {
if (err < 0)
error("Could not initialize AAC decoder: %s", NeAACDecGetErrorMessage(err));
-}
-
-int AACStream::readBuffer(int16 *buffer, const int numSamples) {
- int samples = 0;
- assert((numSamples % _channels) == 0);
+ if (disposeExtraData == DisposeAfterUse::YES)
+ delete extraData;
+}
- // Dip into our remaining samples pool if it's available
- if (_remainingSamples) {
- samples = MIN<int>(numSamples, _remainingSamplesSize - _remainingSamplesPos);
+AACDecoder::~AACDecoder() {
+ NeAACDecClose(_handle);
+}
- memcpy(buffer, _remainingSamples + _remainingSamplesPos, samples * 2);
- _remainingSamplesPos += samples;
+AudioStream *AACDecoder::decodeFrame(Common::SeekableReadStream &stream) {
+ // read everything into a buffer
+ uint32 inBufferPos = 0;
+ uint32 inBufferSize = stream.size();
+ byte *inBuffer = new byte[inBufferSize];
+ stream.read(inBuffer, inBufferSize);
- if (_remainingSamplesPos == _remainingSamplesSize) {
- delete[] _remainingSamples;
- _remainingSamples = 0;
- }
- }
+ QueuingAudioStream *audioStream = makeQueuingAudioStream(_rate, _channels == 2);
// Decode until we have enough samples (or there's no more left)
- while (samples < numSamples && !endOfData()) {
+ while (inBufferPos < inBufferSize) {
NeAACDecFrameInfo frameInfo;
- uint16 *decodedSamples = (uint16 *)NeAACDecDecode(_handle, &frameInfo, _inBuffer + _inBufferPos, _inBufferSize - _inBufferPos);
+ void *decodedSamples = NeAACDecDecode(_handle, &frameInfo, inBuffer + inBufferPos, inBufferSize - inBufferPos);
if (frameInfo.error != 0)
error("Failed to decode AAC frame: %s", NeAACDecGetErrorMessage(frameInfo.error));
- int decodedSampleSize = frameInfo.samples;
- int copySamples = (decodedSampleSize > (numSamples - samples)) ? (numSamples - samples) : decodedSampleSize;
+ byte *buffer = (byte *)malloc(frameInfo.samples * 2);
+ memcpy(buffer, decodedSamples, frameInfo.samples * 2);
- memcpy(buffer + samples, decodedSamples, copySamples * 2);
- samples += copySamples;
+ byte flags = FLAG_16BITS;
- // Copy leftover samples for use in a later readBuffer() call
- if (copySamples != decodedSampleSize) {
- _remainingSamplesSize = decodedSampleSize - copySamples;
- _remainingSamples = new int16[_remainingSamplesSize];
- _remainingSamplesPos = 0;
- memcpy(_remainingSamples, decodedSamples + copySamples, _remainingSamplesSize * 2);
- }
+ if (_channels == 2)
+ flags |= FLAG_STEREO;
- _inBufferPos += frameInfo.bytesconsumed;
+#ifdef SCUMM_LITTLE_ENDIAN
+ flags |= FLAG_LITTLE_ENDIAN;
+#endif
+
+ audioStream->queueBuffer(buffer, frameInfo.samples * 2, DisposeAfterUse::YES, flags);
+
+ inBufferPos += frameInfo.bytesconsumed;
}
- return samples;
+ return audioStream;
}
// Factory function
-AudioStream *makeAACStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeStream,
- Common::SeekableReadStream *extraData, DisposeAfterUse::Flag disposeExtraData) {
-
- return new AACStream(stream, disposeStream, extraData, disposeExtraData);
+Codec *makeAACDecoder(Common::SeekableReadStream *extraData, DisposeAfterUse::Flag disposeExtraData) {
+ return new AACDecoder(extraData, disposeExtraData);
}
} // End of namespace Audio
diff --git a/audio/decoders/aac.h b/audio/decoders/aac.h
index efcbcc6f42..c5085fadaa 100644
--- a/audio/decoders/aac.h
+++ b/audio/decoders/aac.h
@@ -43,23 +43,19 @@ namespace Common {
namespace Audio {
-class AudioStream;
+class Codec;
/**
- * Create a new AudioStream from the AAC data of an MPEG-4 file in the given stream.
+ * Create a new Codec for decoding AAC data of an MPEG-4 file in the given stream.
*
* @note This should *only* be called by our QuickTime/MPEG-4 decoder since it relies
* on the MPEG-4 extra data. If you want to decode a file using AAC, go use
* makeQuickTimeStream() instead!
- * @param stream the SeekableReadStream from which to read the AAC data
- * @param disposeStream whether to delete the stream after use
* @param extraData the SeekableReadStream from which to read the AAC extra data
* @param disposeExtraData whether to delete the extra data stream after use
- * @return a new AudioStream, or NULL, if an error occurred
+ * @return a new Codec, or NULL, if an error occurred
*/
-AudioStream *makeAACStream(
- Common::SeekableReadStream *stream,
- DisposeAfterUse::Flag disposeStream,
+Codec *makeAACDecoder(
Common::SeekableReadStream *extraData,
DisposeAfterUse::Flag disposeExtraData = DisposeAfterUse::NO);
diff --git a/audio/decoders/codec.h b/audio/decoders/codec.h
new file mode 100644
index 0000000000..fde7e59f54
--- /dev/null
+++ b/audio/decoders/codec.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef AUDIO_DECODERS_CODEC_H
+#define AUDIO_DECODERS_CODEC_H
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Audio {
+
+class AudioStream;
+
+class Codec {
+public:
+ Codec() {}
+ virtual ~Codec() {}
+
+ virtual AudioStream *decodeFrame(Common::SeekableReadStream &data) = 0;
+};
+
+} // End of namespace Audio
+
+#endif
diff --git a/audio/decoders/quicktime.cpp b/audio/decoders/quicktime.cpp
index 0ad2821cd5..4531ccee19 100644
--- a/audio/decoders/quicktime.cpp
+++ b/audio/decoders/quicktime.cpp
@@ -30,6 +30,7 @@
#include "common/textconsole.h"
#include "audio/audiostream.h"
+#include "audio/decoders/codec.h"
#include "audio/decoders/quicktime.h"
#include "audio/decoders/quicktime_intern.h"
@@ -86,6 +87,9 @@ void QuickTimeAudioDecoder::init() {
// Make sure the bits per sample transfers to the sample size
if (entry->getCodecTag() == MKTAG('r', 'a', 'w', ' ') || entry->getCodecTag() == MKTAG('t', 'w', 'o', 's'))
_tracks[_audioTrackIndex]->sampleSize = (entry->_bitsPerSample / 8) * entry->_channels;
+
+ // Initialize the codec (if necessary)
+ entry->initCodec();
}
}
}
@@ -217,6 +221,9 @@ void QuickTimeAudioDecoder::setAudioStreamPos(const Timestamp &where) {
Audio::QuickTimeAudioDecoder::AudioSampleDesc *entry = (Audio::QuickTimeAudioDecoder::AudioSampleDesc *)_tracks[_audioTrackIndex]->sampleDescs[0];
_audStream = Audio::makeQueuingAudioStream(entry->_sampleRate, entry->_channels == 2);
+ // Reinitialize the codec
+ entry->initCodec();
+
// First, we need to track down what audio sample we need
Audio::Timestamp curAudioTime = where.convertToFramerate(_tracks[_audioTrackIndex]->timeScale);
uint32 sample = curAudioTime.totalNumberOfFrames();
@@ -266,6 +273,11 @@ QuickTimeAudioDecoder::AudioSampleDesc::AudioSampleDesc(Common::QuickTimeParser:
_samplesPerFrame = 0;
_bytesPerFrame = 0;
_bitsPerSample = 0;
+ _codec = 0;
+}
+
+QuickTimeAudioDecoder::AudioSampleDesc::~AudioSampleDesc() {
+ delete _codec;
}
bool QuickTimeAudioDecoder::AudioSampleDesc::isAudioCodecSupported() const {
@@ -313,7 +325,12 @@ AudioStream *QuickTimeAudioDecoder::AudioSampleDesc::createAudioStream(Common::S
if (!stream)
return 0;
- if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ')) {
+ if (_codec) {
+ // If we've loaded a codec, make sure we use first
+ AudioStream *audioStream = _codec->decodeFrame(*stream);
+ delete stream;
+ return audioStream;
+ } else if (_codecTag == MKTAG('t', 'w', 'o', 's') || _codecTag == MKTAG('r', 'a', 'w', ' ')) {
// Fortunately, most of the audio used in Myst videos is raw...
uint16 flags = 0;
if (_codecTag == MKTAG('r', 'a', 'w', ' '))
@@ -330,12 +347,6 @@ AudioStream *QuickTimeAudioDecoder::AudioSampleDesc::createAudioStream(Common::S
} else if (_codecTag == MKTAG('i', 'm', 'a', '4')) {
// Riven uses this codec (as do some Myst ME videos)
return makeADPCMStream(stream, DisposeAfterUse::YES, stream->size(), kADPCMApple, _sampleRate, _channels, 34);
- } else if (_codecTag == MKTAG('m', 'p', '4', 'a')) {
- // The 7th Guest iOS uses an MPEG-4 codec
-#ifdef USE_FAAD
- if (_parentTrack->objectTypeMP4 == 0x40)
- return makeAACStream(stream, DisposeAfterUse::YES, _parentTrack->extraData);
-#endif
#ifdef AUDIO_QDM2_H
} else if (_codecTag == MKTAG('Q', 'D', 'M', '2')) {
// Myst ME uses this codec for many videos
@@ -344,10 +355,24 @@ AudioStream *QuickTimeAudioDecoder::AudioSampleDesc::createAudioStream(Common::S
}
error("Unsupported audio codec");
-
return NULL;
}
+void QuickTimeAudioDecoder::AudioSampleDesc::initCodec() {
+ delete _codec; _codec = 0;
+
+ switch (_codecTag) {
+ case MKTAG('m', 'p', '4', 'a'):
+#ifdef USE_FAAD
+ if (_parentTrack->objectTypeMP4 == 0x40)
+ _codec = makeAACDecoder(_parentTrack->extraData);
+#endif
+ break;
+ default:
+ break;
+ }
+}
+
/**
* A wrapper around QuickTimeAudioDecoder that implements the RewindableAudioStream API
*/
diff --git a/audio/decoders/quicktime_intern.h b/audio/decoders/quicktime_intern.h
index f288d5604b..7ce06b85fe 100644
--- a/audio/decoders/quicktime_intern.h
+++ b/audio/decoders/quicktime_intern.h
@@ -45,6 +45,7 @@ namespace Common {
namespace Audio {
class AudioStream;
+class Codec;
class QueuingAudioStream;
class QuickTimeAudioDecoder : public Common::QuickTimeParser {
@@ -68,10 +69,12 @@ protected:
class AudioSampleDesc : public Common::QuickTimeParser::SampleDesc {
public:
AudioSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag);
+ ~AudioSampleDesc();
bool isAudioCodecSupported() const;
uint32 getAudioChunkSampleCount(uint chunk) const;
AudioStream *createAudioStream(Common::SeekableReadStream *stream) const;
+ void initCodec();
// TODO: Make private in the long run
uint16 _bitsPerSample;
@@ -79,6 +82,8 @@ protected:
uint32 _sampleRate;
uint32 _samplesPerFrame;
uint32 _bytesPerFrame;
+
+ Codec *_codec;
};
// Common::QuickTimeParser API