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authorColin Snover2017-11-19 20:44:40 -0600
committerColin Snover2017-11-19 20:53:02 -0600
commite42ade073cc1f013eae739dc37464630f1104813 (patch)
tree77a4b6a8831a9e016b79abce506dff9ad71efe20 /audio
parent9fc24e19f234ba53fb450223137a8041932ecd51 (diff)
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AUDIO: Fix uninitialized data structures in PacketizedMP3Stream
If the audio thread called to readBuffer before any packet had been added to the stream, the state of the stream would be changed from INIT to EOS. Later, when a packet was received, the state would go directly from EOS to READY, skipping decoder init, leaving garbage memory in the decoder structs and causing a crash of the decoder. Fixes Trac#9653.
Diffstat (limited to 'audio')
-rw-r--r--audio/decoders/mp3.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/audio/decoders/mp3.cpp b/audio/decoders/mp3.cpp
index 54da6c584d..3fd134df41 100644
--- a/audio/decoders/mp3.cpp
+++ b/audio/decoders/mp3.cpp
@@ -453,7 +453,10 @@ int PacketizedMP3Stream::readBuffer(int16 *buffer, const int numSamples) {
while (samples < numSamples) {
// Empty? Bail out for now, and mark the stream as ended
if (_queue.empty()) {
- _state = MP3_STATE_EOS;
+ // EOS state is only valid once a packet has been received at least
+ // once
+ if (_state == MP3_STATE_READY)
+ _state = MP3_STATE_EOS;
return samples;
}