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author | Paweł Kołodziejski | 2004-05-05 07:25:32 +0000 |
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committer | Paweł Kołodziejski | 2004-05-05 07:25:32 +0000 |
commit | e29ec6e79c325bcea2c95ecbfeb3a64c80a30630 (patch) | |
tree | cc532d796c8800d693105ce7c1f9c799111f37fe /awe/engine.h | |
parent | 06002009806a770198c7e228f8b3e0203439b17d (diff) | |
download | scummvm-rg350-e29ec6e79c325bcea2c95ecbfeb3a64c80a30630.tar.gz scummvm-rg350-e29ec6e79c325bcea2c95ecbfeb3a64c80a30630.tar.bz2 scummvm-rg350-e29ec6e79c325bcea2c95ecbfeb3a64c80a30630.zip |
adding initial code for Another World engine
svn-id: r13783
Diffstat (limited to 'awe/engine.h')
-rw-r--r-- | awe/engine.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/awe/engine.h b/awe/engine.h new file mode 100644 index 0000000000..4a8a7ca19b --- /dev/null +++ b/awe/engine.h @@ -0,0 +1,60 @@ +/* AWE - Another World Engine + * Copyright (C) 2004 Gregory Montoir + * Copyright (C) 2004 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#ifndef __ENGINE_H__ +#define __ENGINE_H__ + +#include "stdafx.h" + +#include "intern.h" +#include "logic.h" +#include "resource.h" +#include "video.h" + +namespace Awe { + +struct SystemStub; + +struct Engine { + enum { + MAX_SAVE_SLOTS = 100 + }; + + SystemStub *_stub; + Logic _log; + Resource _res; + Video _vid; + const char *_dataDir, *_saveDir; + uint8 _stateSlot; + + Engine(SystemStub *stub, const char *dataDir, const char *saveDir); + + void run(); + void setup(); + void finish(); + void processInput(); + + void makeGameStateName(uint8 slot, char *buf); + void saveGameState(uint8 slot, const char *desc); + void loadGameState(uint8 slot); +}; + +} + +#endif |