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authorPaweł Kołodziejski2004-05-05 07:25:32 +0000
committerPaweł Kołodziejski2004-05-05 07:25:32 +0000
commite29ec6e79c325bcea2c95ecbfeb3a64c80a30630 (patch)
treecc532d796c8800d693105ce7c1f9c799111f37fe /awe/engine.h
parent06002009806a770198c7e228f8b3e0203439b17d (diff)
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adding initial code for Another World engine
svn-id: r13783
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1 files changed, 60 insertions, 0 deletions
diff --git a/awe/engine.h b/awe/engine.h
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+/* AWE - Another World Engine
+ * Copyright (C) 2004 Gregory Montoir
+ * Copyright (C) 2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#ifndef __ENGINE_H__
+#define __ENGINE_H__
+
+#include "stdafx.h"
+
+#include "intern.h"
+#include "logic.h"
+#include "resource.h"
+#include "video.h"
+
+namespace Awe {
+
+struct SystemStub;
+
+struct Engine {
+ enum {
+ MAX_SAVE_SLOTS = 100
+ };
+
+ SystemStub *_stub;
+ Logic _log;
+ Resource _res;
+ Video _vid;
+ const char *_dataDir, *_saveDir;
+ uint8 _stateSlot;
+
+ Engine(SystemStub *stub, const char *dataDir, const char *saveDir);
+
+ void run();
+ void setup();
+ void finish();
+ void processInput();
+
+ void makeGameStateName(uint8 slot, char *buf);
+ void saveGameState(uint8 slot, const char *desc);
+ void loadGameState(uint8 slot);
+};
+
+}
+
+#endif