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authorPaweł Kołodziejski2004-05-09 13:12:19 +0000
committerPaweł Kołodziejski2004-05-09 13:12:19 +0000
commitf74a675850be9aa7066e491bffac88c9595477d2 (patch)
treee50067aa183deb8716e82e7b80234422695ecf32 /awe/engine.h
parent7804b57632e3e4eb57971f2a95fa873ef11866ea (diff)
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removed awe based on Endy statement
svn-id: r13809
Diffstat (limited to 'awe/engine.h')
-rw-r--r--awe/engine.h60
1 files changed, 0 insertions, 60 deletions
diff --git a/awe/engine.h b/awe/engine.h
deleted file mode 100644
index 4a8a7ca19b..0000000000
--- a/awe/engine.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/* AWE - Another World Engine
- * Copyright (C) 2004 Gregory Montoir
- * Copyright (C) 2004 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-#ifndef __ENGINE_H__
-#define __ENGINE_H__
-
-#include "stdafx.h"
-
-#include "intern.h"
-#include "logic.h"
-#include "resource.h"
-#include "video.h"
-
-namespace Awe {
-
-struct SystemStub;
-
-struct Engine {
- enum {
- MAX_SAVE_SLOTS = 100
- };
-
- SystemStub *_stub;
- Logic _log;
- Resource _res;
- Video _vid;
- const char *_dataDir, *_saveDir;
- uint8 _stateSlot;
-
- Engine(SystemStub *stub, const char *dataDir, const char *saveDir);
-
- void run();
- void setup();
- void finish();
- void processInput();
-
- void makeGameStateName(uint8 slot, char *buf);
- void saveGameState(uint8 slot, const char *desc);
- void loadGameState(uint8 slot);
-};
-
-}
-
-#endif