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author | Paweł Kołodziejski | 2004-05-09 13:12:19 +0000 |
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committer | Paweł Kołodziejski | 2004-05-09 13:12:19 +0000 |
commit | f74a675850be9aa7066e491bffac88c9595477d2 (patch) | |
tree | e50067aa183deb8716e82e7b80234422695ecf32 /awe/engine.h | |
parent | 7804b57632e3e4eb57971f2a95fa873ef11866ea (diff) | |
download | scummvm-rg350-f74a675850be9aa7066e491bffac88c9595477d2.tar.gz scummvm-rg350-f74a675850be9aa7066e491bffac88c9595477d2.tar.bz2 scummvm-rg350-f74a675850be9aa7066e491bffac88c9595477d2.zip |
removed awe based on Endy statement
svn-id: r13809
Diffstat (limited to 'awe/engine.h')
-rw-r--r-- | awe/engine.h | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/awe/engine.h b/awe/engine.h deleted file mode 100644 index 4a8a7ca19b..0000000000 --- a/awe/engine.h +++ /dev/null @@ -1,60 +0,0 @@ -/* AWE - Another World Engine - * Copyright (C) 2004 Gregory Montoir - * Copyright (C) 2004 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -#ifndef __ENGINE_H__ -#define __ENGINE_H__ - -#include "stdafx.h" - -#include "intern.h" -#include "logic.h" -#include "resource.h" -#include "video.h" - -namespace Awe { - -struct SystemStub; - -struct Engine { - enum { - MAX_SAVE_SLOTS = 100 - }; - - SystemStub *_stub; - Logic _log; - Resource _res; - Video _vid; - const char *_dataDir, *_saveDir; - uint8 _stateSlot; - - Engine(SystemStub *stub, const char *dataDir, const char *saveDir); - - void run(); - void setup(); - void finish(); - void processInput(); - - void makeGameStateName(uint8 slot, char *buf); - void saveGameState(uint8 slot, const char *desc); - void loadGameState(uint8 slot); -}; - -} - -#endif |