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author | Colin Snover | 2017-05-12 23:35:02 -0500 |
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committer | Colin Snover | 2017-05-13 22:46:25 -0500 |
commit | 1911b19e154b4e946d29dbf143b18cb6c9e4b660 (patch) | |
tree | 0985f13635dea33872e45082ea7a1819254e407e /backends/audiocd/default | |
parent | 262ef4de61727ebe6ede497f871ef858253c9956 (diff) | |
download | scummvm-rg350-1911b19e154b4e946d29dbf143b18cb6c9e4b660.tar.gz scummvm-rg350-1911b19e154b4e946d29dbf143b18cb6c9e4b660.tar.bz2 scummvm-rg350-1911b19e154b4e946d29dbf143b18cb6c9e4b660.zip |
SCI32: Make sure all save game validity checks are in kCheckSaveGame32
Save game metadata validity checks in SCI32 should all exist within
kCheckSaveGame32 since this allows most games to recover
successfully from an attempt to load an invalid save game. If
gamestate_restore fails, the game will usually crash because the
engine is left in an inconsistent state (game scripts have cleaned
up objects in preparation for a game load that is no longer
happening).
Diffstat (limited to 'backends/audiocd/default')
0 files changed, 0 insertions, 0 deletions