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authorAlejandro Marzini2010-07-30 03:06:57 +0000
committerAlejandro Marzini2010-07-30 03:06:57 +0000
commit9daa1c7f9359ca2467e9067b2f31021fdb7e0981 (patch)
tree2c1347da2845d81c85f4bb6b2aeb24ed92c83e25 /backends/base-backend.h
parent37f7748a4abe9bf915871345797826641899ba49 (diff)
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OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager. svn-id: r51492
Diffstat (limited to 'backends/base-backend.h')
-rw-r--r--backends/base-backend.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/backends/base-backend.h b/backends/base-backend.h
index d7c3579eb0..bcacde9aad 100644
--- a/backends/base-backend.h
+++ b/backends/base-backend.h
@@ -40,6 +40,8 @@ public:
virtual Common::WriteStream *createConfigWriteStream();
virtual AudioCDManager *getAudioCDManager();
+
+ virtual void resetGraphicsScale();
};