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author | Adrian Frühwirth | 2018-03-19 23:18:08 +0100 |
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committer | Adrian Frühwirth | 2018-03-19 23:31:19 +0100 |
commit | ef593ed8e33891200f80410a5aef6bd3e87f0a0a (patch) | |
tree | 052d2d08f7474ba45c385f87ba539687310fd753 /backends/cloud/cloudmanager.cpp | |
parent | d2ae21624e0d8f58bfc3e2b67ab1b4efa94cf77d (diff) | |
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TUCKER: Work around original game bug when using the map in the mall in part three
If you don't have the appointment card yet and use the map to go to
Seedy Street Bud ends up being teleported back to the mall.
Because of the destination coordinates which warp Bud past x==583
Violet's logic, which makes him refuse Bud entrance to the dentist,
triggers. On top of that the graphics end up all garbled which
indicates that even worse things happen under the hood.
To work around this we only trigger Violet if Bud actually _walked_
past the trigger coordinates (as opposed to using the map).
This fixes Trac#10452.
Diffstat (limited to 'backends/cloud/cloudmanager.cpp')
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