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author | Stephen Kennedy | 2008-07-23 08:45:12 +0000 |
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committer | Stephen Kennedy | 2008-07-23 08:45:12 +0000 |
commit | 2f064da1021344f28c9106285475c72930638390 (patch) | |
tree | d636949ffff9972e30511446d79ff3a8d4369b81 /backends/common | |
parent | 0861fa4c00f0ecb82f3607127c8278d55f95376c (diff) | |
download | scummvm-rg350-2f064da1021344f28c9106285475c72930638390.tar.gz scummvm-rg350-2f064da1021344f28c9106285475c72930638390.tar.bz2 scummvm-rg350-2f064da1021344f28c9106285475c72930638390.zip |
Most of Keymapper class complete
DefaultEventManager now initialises Keymapper and passes key press events to it
svn-id: r33227
Diffstat (limited to 'backends/common')
-rw-r--r-- | backends/common/keymap-manager.cpp | 42 | ||||
-rw-r--r-- | backends/common/keymap-manager.h | 7 | ||||
-rw-r--r-- | backends/common/keymap.cpp | 2 | ||||
-rw-r--r-- | backends/common/keymap.h | 2 | ||||
-rw-r--r-- | backends/common/keymapper.cpp | 56 | ||||
-rw-r--r-- | backends/common/keymapper.h | 53 |
6 files changed, 154 insertions, 8 deletions
diff --git a/backends/common/keymap-manager.cpp b/backends/common/keymap-manager.cpp index 73ce705414..8ef89add6e 100644 --- a/backends/common/keymap-manager.cpp +++ b/backends/common/keymap-manager.cpp @@ -1,7 +1,5 @@ #include "backends/common/keymap-manager.h" -#define GLOBAL_ID_STR "___GLOBAL" - namespace Common { @@ -36,21 +34,61 @@ Keymap *KeymapManager::Domain::getKeymap(const String& name) { void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) { + ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain); + assert(dom); + initKeymap(dom, "default", map); _globalDomain.addDefaultKeymap(map); } void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) { + ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain); + assert(dom); + + initKeymap(dom, name, map); _globalDomain.addKeymap(name, map); } void KeymapManager::registerDefaultGameKeymap(Keymap *map) { + ConfigManager::Domain *dom = ConfMan.getActiveDomain(); + assert(dom); + + initKeymap(dom, "default", map); _gameDomain.addDefaultKeymap(map); } void KeymapManager::registerGameKeymap(const String& name, Keymap *map) { + ConfigManager::Domain *dom = ConfMan.getActiveDomain(); + assert(dom); + + initKeymap(dom, name, map); _gameDomain.addKeymap(name, map); } +void KeymapManager::initKeymap(ConfigManager::Domain *domain, + const String& name, + Keymap *map) { + if (!loadKeymap(domain, name, map)) + return; + automaticMap(map); +} + +bool KeymapManager::loadKeymap(ConfigManager::Domain *domain, + const String& name, + Keymap *map) { + return false; +} + +void KeymapManager::saveKeymap(ConfigManager::Domain *domain, + const String& name, + Keymap *map) { + +} + + +void KeymapManager::automaticMap(Keymap *map) { + +} + void KeymapManager::unregisterAllGameKeymaps() { _gameDomain.deleteAllKeyMaps(); } diff --git a/backends/common/keymap-manager.h b/backends/common/keymap-manager.h index e5152d2426..c056fbe024 100644 --- a/backends/common/keymap-manager.h +++ b/backends/common/keymap-manager.h @@ -2,6 +2,7 @@ #define COMMON_KEYMAP_MANAGER #include "backends/common/keymap.h" +#include "common/config-manager.h" #include "common/hash-str.h" #include "common/hashmap.h" @@ -13,6 +14,7 @@ public: class Domain { public: Domain() : _defaultKeymap(0) {} + ~Domain() { deleteAllKeyMaps(); } void addDefaultKeymap(Keymap *map); void addKeymap(const String& name, Keymap *map); @@ -42,6 +44,11 @@ public: private: + void initKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap); + bool loadKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap); + void saveKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap); + void automaticMap(Keymap *map); + Domain _globalDomain; Domain _gameDomain; }; diff --git a/backends/common/keymap.cpp b/backends/common/keymap.cpp index 9fb80bcc58..770e308fbc 100644 --- a/backends/common/keymap.cpp +++ b/backends/common/keymap.cpp @@ -71,7 +71,7 @@ const UserAction *Keymap::findUserAction(int32 id) const { return 0; } -UserAction *Keymap::getMappedAction(KeyState ks) const { +UserAction *Keymap::getMappedAction(const KeyState& ks) const { HashMap<KeyState, UserAction*>::iterator it; it = _keymap.find(ks); if (it == _keymap.end()) diff --git a/backends/common/keymap.h b/backends/common/keymap.h index a2e204827e..5197e86b48 100644 --- a/backends/common/keymap.h +++ b/backends/common/keymap.h @@ -69,7 +69,7 @@ public: * @param key the key that is mapped to the required UserAction * @return a pointer to the UserAction or 0 if no */ - UserAction *getMappedAction(KeyState key) const; + UserAction *getMappedAction(const KeyState& ks) const; private: diff --git a/backends/common/keymapper.cpp b/backends/common/keymapper.cpp index a70a691907..bb98eff7ef 100644 --- a/backends/common/keymapper.cpp +++ b/backends/common/keymapper.cpp @@ -38,11 +38,11 @@ void Keymapper::initGame() { error("Call to Keymapper::initGame when no game loaded\n"); if (_gameId.size() > 0) - deInitGame(); + cleanupGame(); _gameId = ConfMan.getActiveDomainName(); } -void Keymapper::deInitGame() { +void Keymapper::cleanupGame() { _keymapMan->unregisterAllGameKeymaps(); _gameId.clear(); } @@ -51,11 +51,61 @@ void Keymapper::deInitGame() { bool Keymapper::switchKeymap(const String& name) { Keymap *new_map = _keymapMan->getKeymap(name); if (!new_map) { - warning("Keymap '%s' could not be found\n", name.c_str()); + warning("Keymap '%s' not registered\n", name.c_str()); return false; } _currentMap = new_map; return true; } +bool Keymapper::mapKeyDown(const KeyState& key) { + return mapKey(key, true); +} + +bool Keymapper::mapKeyUp(const KeyState& key) { + return mapKey(key, false); +} + +bool Keymapper::mapKey(const KeyState& key, bool isKeyDown) { + if (!_currentMap) return false; + UserAction *action = _currentMap->getMappedAction(key); + if (!action) return false; + List<Event>::iterator it; + for (it = action->events.begin(); it != action->events.end(); it++) { + Event evt = *it; + bool pushEvent = true; + switch (evt.type) { + case EVENT_KEYDOWN: + if (!isKeyDown) evt.type = EVENT_KEYUP; + break; + case EVENT_KEYUP: + if (isKeyDown) evt.type = EVENT_KEYDOWN; + break; + case EVENT_LBUTTONDOWN: + if (!isKeyDown) evt.type = EVENT_LBUTTONUP; + break; + case EVENT_LBUTTONUP: + if (isKeyDown) evt.type = EVENT_LBUTTONDOWN; + break; + case EVENT_RBUTTONDOWN: + if (!isKeyDown) evt.type = EVENT_RBUTTONUP; + break; + case EVENT_RBUTTONUP: + if (isKeyDown) evt.type = EVENT_RBUTTONDOWN; + break; + case EVENT_MBUTTONDOWN: + if (!isKeyDown) evt.type = EVENT_MBUTTONUP; + break; + case EVENT_MBUTTONUP: + if (isKeyDown) evt.type = EVENT_MBUTTONDOWN; + break; + default: + // don't deliver other events on key up + if (!isKeyDown) pushEvent = false; + } + if (pushEvent) _eventMan->pushEvent(evt); + } + return true; +} + } // end of namespace Common diff --git a/backends/common/keymapper.h b/backends/common/keymapper.h index d9b1b050fb..3252d336e1 100644 --- a/backends/common/keymapper.h +++ b/backends/common/keymapper.h @@ -13,19 +13,70 @@ public: Keymapper(EventManager *eventMan); + /** + * Registers a HardwareKeySet with the Keymapper + * @note should only be called once (during backend initialisation) + */ void registerHardwareKeySet(HardwareKeySet *keys); + /** + * Get the HardwareKeySet that is registered with the Keymapper + */ const HardwareKeySet *getHardwareKeySet() const; + /** + * Add a keymap to the global domain. + * If a saved key setup exists for it in the ini file it will be used. + * Else, the key setup will be automatically mapped. + */ void addGlobalKeyMap(const String& name, Keymap *keymap); + /** + * Add a keymap to the game domain. + * @see addGlobalKeyMap + * @note initGame() should be called before any game keymaps are added. + */ void addGameKeyMap(const String& name, Keymap *keymap); + /** + * Initialise the keymapper for a new game + */ void initGame(); - void deInitGame(); + /** + * Cleanup the keymapper after a game has ended + */ + void cleanupGame(); + + /** + * Switch the active keymap. + * @param name name of the new keymap + * @return true if successful + */ bool switchKeymap(const String& name); + /** + * @brief Map a key press event. + * If the active keymap contains a UserAction mapped to the given key, then + * the UserAction's events are pushed into the EventManager's event queue. + * @param key key that was pressed + * @param isKeyDown true for key down, false for key up + * @return true if key was mapped + */ + bool mapKey(const KeyState& key, bool isKeyDown); + + /** + * @brief Map a key down event. + * @see mapKey + */ + bool mapKeyDown(const KeyState& key); + + /** + * @brief Map a key up event. + * @see mapKey + */ + bool mapKeyUp(const KeyState& key); + private: typedef List<HardwareKey*>::iterator Iterator; |