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authorEugene Sandulenko2004-05-05 02:32:46 +0000
committerEugene Sandulenko2004-05-05 02:32:46 +0000
commitb7e62e4b61c7552fa91c9dbdd9273b620d7f876b (patch)
tree61cc2d13b77e8c8514954241f050b8245155283b /backends/dc/dc.h
parent5d0f0ea0c6afd7defaba3df69b39879a63256776 (diff)
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Extend setMouseCursor with additional keycolor parameter. Lets saga use 255
as white color. Made this function more safe by copying cursor data to newly created buffer. svn-id: r13777
Diffstat (limited to 'backends/dc/dc.h')
-rw-r--r--backends/dc/dc.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/dc/dc.h b/backends/dc/dc.h
index 04b9fc5bb6..286cb99bb3 100644
--- a/backends/dc/dc.h
+++ b/backends/dc/dc.h
@@ -85,7 +85,7 @@ class OSystem_Dreamcast : public OSystem {
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
@@ -163,6 +163,7 @@ class OSystem_Dreamcast : public OSystem {
int _current_shake_pos, _screen_w, _screen_h;
int _overlay_x, _overlay_y;
unsigned char *_ms_buf;
+ unsigned char _ms_keycolor;
SoundProc _sound_proc;
void *_sound_proc_param;
bool _overlay_visible, _overlay_dirty, _screen_dirty;