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author | Marcus Comstedt | 2003-02-12 19:28:18 +0000 |
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committer | Marcus Comstedt | 2003-02-12 19:28:18 +0000 |
commit | 273220b063832ab9f9b51ec2d1e59f75def93fcb (patch) | |
tree | 41b5e06e98926858b6339a155e312d5c35e2eee5 /backends/dc/selector.cpp | |
parent | 7bfc5a34d62a642d184bf9353ea97c7bd2c1af3c (diff) | |
download | scummvm-rg350-273220b063832ab9f9b51ec2d1e59f75def93fcb.tar.gz scummvm-rg350-273220b063832ab9f9b51ec2d1e59f75def93fcb.tar.bz2 scummvm-rg350-273220b063832ab9f9b51ec2d1e59f75def93fcb.zip |
Maybe this is more future-safe?
svn-id: r6602
Diffstat (limited to 'backends/dc/selector.cpp')
-rw-r--r-- | backends/dc/selector.cpp | 70 |
1 files changed, 49 insertions, 21 deletions
diff --git a/backends/dc/selector.cpp b/backends/dc/selector.cpp index 453903b4ca..6922cae8f9 100644 --- a/backends/dc/selector.cpp +++ b/backends/dc/selector.cpp @@ -144,8 +144,23 @@ struct Dir static Game the_game; +static bool checkName(const char *base, char *text = 0) +{ + const VersionSettings *gnl = version_settings; + + do { + if (!scumm_stricmp(base, gnl->filename)) { + if(text != NULL) + strcpy(text, gnl->gamename); + return true; + } + } while ((++gnl)->filename); + return false; +} + static bool isGame(const char *fn, char *base) { +#if 0 int l = strlen(fn); if(l>4 && (!strcasecmp(fn+l-4, ".000") || !strcasecmp(fn+l-4, ".SM0") || @@ -155,6 +170,15 @@ static bool isGame(const char *fn, char *base) base[l-4]='\0'; return true; } +#else + char *dot; + if((dot = strchr(fn, '.'))!=NULL) { + strcpy(base, fn); + base[dot-fn]='\0'; + if(checkName(base)) + return true; + } +#endif if(!strcasecmp(fn, "00.LFL") || !strcasecmp(fn, "000.LFL")) { *base = '\0'; @@ -163,19 +187,6 @@ static bool isGame(const char *fn, char *base) return false; } -static void checkName(Game &game) -{ - const VersionSettings *gnl = version_settings; - - do { - if (!scumm_stricmp(game.filename_base, gnl->filename)) { - strcpy(game.text, gnl->gamename); - return; - } - } while ((++gnl)->filename); - strcpy(game.text, game.filename_base); -} - static bool checkExe(const char *dir, const char *f) { char fn[520]; @@ -218,6 +229,17 @@ static void makeDefIcon(Icon &icon) icon.load(NULL, 0); } +static bool uniqueGame(const char *base, const char *dir, Game *games, int cnt) +{ + while(cnt--) + if(!strcmp(dir, games->dir) && + !strcmp(base, games->filename_base)) + return false; + else + games++; + return true; +} + static int findGames(Game *games, int max) { Dir *dirs = new Dir[MAX_DIR]; @@ -242,7 +264,7 @@ static int findGames(Game *games, int max) if(isIcon(entry->d_name)) strcpy(dirs[curr_dir-1].deficon, entry->d_name); else if(curr_game < max && - isGame(entry->d_name, games[curr_game].filename_base)) { + isGame(entry->d_name, games[curr_game].filename_base)) { strcpy(games[curr_game].dir, dirs[curr_dir-1].name); if(!*games[curr_game].filename_base) { int i; @@ -261,14 +283,20 @@ static int findGames(Game *games, int max) if(checkExe(games[curr_game].dir, "loom")) strcpy(games[curr_game].filename_base, "loomcd"); } - checkName(games[curr_game]); + if(uniqueGame(games[curr_game].filename_base, + games[curr_game].dir, games, curr_game)) { + + if(!checkName(games[curr_game].filename_base, + games[curr_game].text)) + strcpy(games[curr_game].text, games[curr_game].filename_base); #if 0 - printf("Registered game <%s> in <%s> <%s> because of <%s> <%s>\n", - games[curr_game].text, games[curr_game].dir, - games[curr_game].filename_base, - dirs[curr_dir-1].name, entry->d_name); + printf("Registered game <%s> in <%s> <%s> because of <%s> <%s>\n", + games[curr_game].text, games[curr_game].dir, + games[curr_game].filename_base, + dirs[curr_dir-1].name, entry->d_name); #endif - curr_game++; + curr_game++; + } } closedir(dirp); } @@ -411,7 +439,7 @@ int gameMenu(Game *games, int num_games) float x = 50.0/256.0*(256-fade) + 160.0/256.0*fade; float scale = 1.0+9.0/256.0*fade; - drawGameLabel(games[selector_pos], 48+(selected_game&15), x, y, + drawGameLabel(games[selected_game], 48+(selected_game&15), x, y, 0xffff00, 0, scale); ta_commit_frame(); |